Keyframe Viewer

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hopkins802

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Keyframe Viewer

PostSat Apr 19, 2025 4:38 pm

I'm having an awfully hard time using the Keyframe viewer and wondering if others are having the same experience. When working in it in the Parameters view, it's very hard to lock your view to just the clip you're working on. If you drag the playhead in that view, it just scrubs the entire timeline.
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Re: Keyframe Viewer

PostSat Apr 19, 2025 4:41 pm

I'm a little confused. What are you expecting it to do when you move it in the Keyframe window?
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Re: Keyframe Viewer

PostSat Apr 19, 2025 4:45 pm

Jim Simon wrote:I'm a little confused. What are you expecting it to do when you move it in the Keyframe window?


If a clip is selected in your timeline and you have dropped a couple keyframes to do a simple "scale-up" animation, you'd expect the Keyframe viewer to be locked into that one clip, right? Instead, if I accidentally drag my playhead a little too far, it brings me way down on my timeline. I'll show you a screen recording shortly.
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Re: Keyframe Viewer

PostSat Apr 19, 2025 4:52 pm

Ahh, OK.

I'm not seeing that here. The playhead movement available to me in the Keyframe panel is limited to the extents of the clip that I have selected.

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Re: Keyframe Viewer

PostSat Apr 19, 2025 5:01 pm

Jim Simon wrote:Ahh, OK.

I'm not seeing that here. The playhead movement available to me in the Keyframe panel is limited to the extents of the clip that I have selected.

Oh man, that's nice. Not over here. It allows me to drag my playhead to a seemingly random point in my timeline -


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Re: Keyframe Viewer

PostSat Apr 19, 2025 5:02 pm

Looks like another dual-display issue.
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Re: Keyframe Viewer

PostSat Apr 19, 2025 5:04 pm

Jim Simon wrote:Looks like another dual-display issue.


I just unplugged one of my monitors and it still happens.
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Re: Keyframe Viewer

PostSat Apr 19, 2025 5:06 pm

OK.

Maybe a mac issue, then. That's something I can't test. Other mac users will have to chime in.
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Re: Keyframe Viewer

PostSat Apr 19, 2025 10:27 pm

Jim Simon wrote:OK.

Maybe a mac issue, then. That's something I can't test. Other mac users will have to chime in.


Do you mind showing me what your keyframe panel looks like in the "Parameters" mode when you have some keyframes on a clip? I just wonder if I have a setting off. I can scrub my whole timeline from that panel, vs. just being able to scrub the extent of my selected clip. Very odd.
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Re: Keyframe Viewer

PostSun Apr 20, 2025 9:17 am

I have the same issue as the OP on my windows machine.
I expected to automatically lock in the keyframe panel timeline to the length of the selected clip, but instead it has the length of the whole timeline. This makes it really hard to find the starting point of the selected clip on the keyframe panel. The only workaround is to place the playhead on the normal timeline and then place a keyframe, which makes the keyframe panel kind of redundant...
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Re: Keyframe Viewer

PostSun Apr 20, 2025 11:57 am

JnBrgmnn wrote:I have the same issue as the OP on my windows machine.
I expected to automatically lock in the keyframe panel timeline to the length of the selected clip, but instead it has the length of the whole timeline. This makes it really hard to find the starting point of the selected clip on the keyframe panel. The only workaround is to place the playhead on the normal timeline and then place a keyframe, which makes the keyframe panel kind of redundant...



Exactly!
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Re: Keyframe Viewer

PostSun Apr 20, 2025 1:59 pm

JnBrgmnn wrote:I expected to automatically lock in the keyframe panel timeline to the length of the selected clip, but instead it has the length of the whole timeline.


In the keyframe editor there is icon to do full extent or detail zoom but keyframe editor panel should represent the lenght of the clip, not timeline. The little keyframe tray should represent the overall timeline.

sshot-1136.jpg
sshot-1136.jpg (242 KiB) Viewed 410 times


Keyframe interface is also expandable to its own floating panel, where both tray and editor are visible giving you access to whole timeline and one that is more or less limited by clip itself plus some extra room.

[quote="JThis makes it really hard to find the starting point of the selected clip on the keyframe panel. The only workaround is to place the playhead on the normal timeline and then place a keyframe, which makes the keyframe panel kind of redundant...[/quote]

Its always been like this in fusion and elsewhere. you work from parameters and you adjust keyframes later. But if you wanted to work with keyframe panel directly for some reason, there is a matching playhead in the keyframe editor. It should mirror the playhead on the actual timeline.

There is one option that you might turn on or off, depending on how you want to work. Its the option found in the timeline menu: under video sub-menu and its called "selection follow playhead".
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Re: Keyframe Viewer

PostSun Apr 20, 2025 2:21 pm

KrunoSmithy wrote:
JnBrgmnn wrote:I expected to automatically lock in the keyframe panel timeline to the length of the selected clip, but instead it has the length of the whole timeline.


In the keyframe editor there is icon to do full extent or detail zoom but keyframe editor panel should represent the lenght of the clip, not timeline. The little keyframe tray should represent the overall timeline.

sshot-1136.jpg


Keyframe interface is also expandable to its own floating panel, where both tray and editor are visible giving you access to whole timeline and one that is more or less limited by clip itself plus some extra room.

[quote="JThis makes it really hard to find the starting point of the selected clip on the keyframe panel. The only workaround is to place the playhead on the normal timeline and then place a keyframe, which makes the keyframe panel kind of redundant...


Its always been like this in fusion and elsewhere. you work from parameters and you adjust keyframes later. But if you wanted to work with keyframe panel directly for some reason, there is a matching playhead in the keyframe editor. It should mirror the playhead on the actual timeline.

There is one option that you might turn on or off, depending on how you want to work. Its the option found in the timeline menu: under video sub-menu and its called "selection follow playhead".[/quote]Take a look at how it behaves though, it’s impossible to accurately work in the panel without accidentally throwing my playhead way down the timeline. In Fusion, this is not a problem.




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Re: Keyframe Viewer

PostSun Apr 20, 2025 2:28 pm

hopkins802 wrote:Take a look at how it behaves though, it’s impossible to accurately work in the panel without accidentally throwing my playhead way down the timeline. In Fusion, this is not a problem.


You workflow makes no sense. You have all the real estate in the world, with two giant monitors and all the empty space and you squeeze the keyframe editor to smallest possible space you could find. Why would you do that to yourself? Makes zero sense. No wonder its impossible for you to make adjustment. You seems to have went out of your way to make it impossible.

Not only can you resize the panel, and make it floating giant panel, you can use keyframe tray and you can zoom in and out in the actual panel itself, even if its small. From detail and full extend zoom to a little slider to adjust scaling. You can choose which paramerars show and in which manner. Splines of diamond shape keyframes on tracks. And you can adjust them as you always could with both overlays in the viewer and in the inspector panel with easy to navigate arrows. There is also keyboard shoructs.

Blackmagic truly went out of the day to make it as easy as possible, and with four differnt methods of changing keyframes and not even having to use fusion. And somehow with two giant monitors, you found the way to make it hard on yourself. ??? I don't know what else to say.
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Re: Keyframe Viewer

PostSun Apr 20, 2025 2:33 pm

KrunoSmithy wrote:
hopkins802 wrote:Take a look at how it behaves though, it’s impossible to accurately work in the panel without accidentally throwing my playhead way down the timeline. In Fusion, this is not a problem.


You workflow makes no sense. You have all the real estate in the world, with two giant monitors and all the empty space and you squeeze the keyframe editor to smallest possible space you could find. Why would you do that to yourself? Makes zero sense. No wonder its impossible for you to make adjustment. You seems to have went out of your way to make it impossible.

Not only can you resize the panel, and make it floating giant panel, you can use keyframe tray and you can zoom in and out in the actual panel itself, even if its small. From detail and full extend zoom to a little slider to adjust scaling. You can choose which paramerars show and in which manner. Splines of diamond shape keyframes on tracks. And you can adjust them as you always could with both overlays in the viewer and in the inspector panel with easy to navigate arrows. There is also keyboard shoructs.

Blackmagic truly went out of the day to make it as easy as possible, and with four differnt methods of changing keyframes and not even having to use fusion. And somehow with two giant monitors, you found the way to make it hard on yourself. ??? I don't know what else to say.
Not sure what the hostility is about…I’ve already experimented with the keyframe panel undocked. The behavior remains the same. If I scrub past the extent of the clip I’m working in, my playhead is thrown way down the timeline… I’ll show you when I get home.


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Re: Keyframe Viewer

PostSun Apr 20, 2025 2:35 pm

hopkins802 wrote:
KrunoSmithy wrote:
hopkins802 wrote:Take a look at how it behaves though, it’s impossible to accurately work in the panel without accidentally throwing my playhead way down the timeline. In Fusion, this is not a problem.


You workflow makes no sense. You have all the real estate in the world, with two giant monitors and all the empty space and you squeeze the keyframe editor to smallest possible space you could find. Why would you do that to yourself? Makes zero sense. No wonder its impossible for you to make adjustment. You seems to have went out of your way to make it impossible.

Not only can you resize the panel, and make it floating giant panel, you can use keyframe tray and you can zoom in and out in the actual panel itself, even if its small. From detail and full extend zoom to a little slider to adjust scaling. You can choose which paramerars show and in which manner. Splines of diamond shape keyframes on tracks. And you can adjust them as you always could with both overlays in the viewer and in the inspector panel with easy to navigate arrows. There is also keyboard shoructs.

Blackmagic truly went out of the day to make it as easy as possible, and with four differnt methods of changing keyframes and not even having to use fusion. And somehow with two giant monitors, you found the way to make it hard on yourself. ??? I don't know what else to say.
Not sure what the hostility is about…I’ve already experimented with the keyframe panel undocked. The behavior remains the same. If I scrub past the extent of the clip I’m working in, my playhead is thrown way down the timeline… I’ll show you when I get home.


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Also, if one wants to use the keyframe tray, which does work great, you have to disable stacked timelines. I don’t know about you, but when I’m working between multiple timelines, the stacked timelines are a must.


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Re: Keyframe Viewer

PostSun Apr 20, 2025 2:39 pm

hopkins802 wrote:Sent from my iPhone using Tapatalk
Also, if one wants to use the keyframe tray, which does work great, you have to disable stacked timelines. I don’t know about you, but when I’m working between multiple timelines, the stacked timelines are a must. k[/quote]

That is a valid argument and blackmagic should make it work for stacked or not stacked timelines. Since stacked timelins mode is not always one up and bellow but as tabs where there is room for showing the tray. The other argument you made is unconvincing to me. But if you have something to show when you get home to explain the puzzling problem that I cannot understand, by all means. Post it. I personally have to issues now or before in adjusting keyframes. When you claim its "impossible" I can only scratch my dome. Because its extremely easy to do few basic keyframe adjustments. Now more than before and it was not hard before. I mean you are not writing in expressions in the value fields and doing fusion type animation work, so I fail to see any kind of difficulty in adjusting few basic parameters with all the features at your disposal.
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Re: Keyframe Viewer

PostSun Apr 20, 2025 2:46 pm

KrunoSmithy wrote:
hopkins802 wrote:Sent from my iPhone using Tapatalk
Also, if one wants to use the keyframe tray, which does work great, you have to disable stacked timelines. I don’t know about you, but when I’m working between multiple timelines, the stacked timelines are a must. k


That is a valid argument and blackmagic should make it work for stacked or not stacked timelines. Since stacked timelins mode is not always one up and bellow but as tabs where there is room for showing the tray. The other argument you made is unconvincing to me. But if you have something to show when you get home to explain the puzzling problem that I cannot understand, by all means. Post it. I personally have to issues now or before in adjusting keyframes. When you claim its "impossible" I can only scratch my dome. Because its extremely easy to do few basic keyframe adjustments. Now more than before and it was not hard before. I mean you are not writing in expressions in the value fields and doing fusion type animation work, so I fail to see any kind of difficulty in adjusting few basic parameters with all the features at your disposal.[/quote]I’ll show you what I mean when I get home.


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Re: Keyframe Viewer

PostSun Apr 20, 2025 3:18 pm

KrunoSmithy wrote:
hopkins802 wrote:Sent from my iPhone using Tapatalk
Also, if one wants to use the keyframe tray, which does work great, you have to disable stacked timelines. I don’t know about you, but when I’m working between multiple timelines, the stacked timelines are a must. k


That is a valid argument and blackmagic should make it work for stacked or not stacked timelines. Since stacked timelins mode is not always one up and bellow but as tabs where there is room for showing the tray. The other argument you made is unconvincing to me. But if you have something to show when you get home to explain the puzzling problem that I cannot understand, by all means. Post it. I personally have to issues now or before in adjusting keyframes. When you claim its "impossible" I can only scratch my dome. Because its extremely easy to do few basic keyframe adjustments. Now more than before and it was not hard before. I mean you are not writing in expressions in the value fields and doing fusion type animation work, so I fail to see any kind of difficulty in adjusting few basic parameters with all the features at your disposal.[/quote]


I'll preface this with that this is meant to be a conversation, not an argument. I'm not saying that what they have going on is wrong, I'm just trying to understand their decisions, and how they imagine their users working with this new panel. I've been an full-time editor for 12 years now. I've used Resolve, Avid, Final Cut and Premiere. All of them have their strong points and their weird kinks. For me, if I'm going to work specifically on keyframes on one clip in the dedicated Keyframe Panel, we should be doing just that. Working on one clip at a time. Perhaps they could allow users to lock into the current clip, or have access to the full timeline?

So with the use of the Keyframe Tray, what I'm trying to do works fine, as mentioned. All I want to be able to do is bring my keyframes to the last frame of the clip I'm working on, without accidentally dragging them past the clip's last frame. It's the most basic animation there is, a slow digital zoom. Easy, peasy. In the Keyframe Tray, you can see that when I drag the keyframes to the right, there is hard stop at the extent of the clip. In the Keyframe Panel, I can drag them past the clip's end point. I understand why, as this allows you to drag keyframes further if you have a transition between the clips. I'm glad we can do that! But we need to be able to use stacked timelines in conjunction with the Keyframe Tray, or be able to show the keyframes right below the clip (like in 19), so we can truly work only within the clip's extents if we need to. It's about having precise control.

You'll also see that no matter which playhead I use in the Keyframe Panel (top or bottom), I cannot work only within the clip's extents. If I move the playhead just one frame beyond my current clip, it throws my timeline playhead down the timeline. My main question is, what is the purpose of this? While working with keyframes on a specific clip, wouldn't the we want to be locked into that clip?

Thanks for chatting.

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Re: Keyframe Viewer

PostSun Apr 20, 2025 3:23 pm

hopkins802 wrote:Do you mind showing me what your keyframe panel looks like in the "Parameters" mode when you have some keyframes on a clip?

Keyframe Panel.png
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Re: Keyframe Viewer

PostSun Apr 20, 2025 3:42 pm

hopkins802 wrote:I'll preface this with that this is meant to be a conversation, not an argument. I'm not saying that what they have going on is wrong, I'm just trying to understand their decisions, and how they imagine their users working with this new panel. I've been an full-time editor for 12 years now. I've used Resolve, Avid, Final Cut and Premiere. All of them have their strong points and their weird kinks. For me, if I'm going to work specifically on keyframes on one clip in the dedicated Keyframe Panel, we should be doing just that. Working on one clip at a time. Perhaps they could allow users to lock into the current clip, or have access to the full timeline?


All right. Fair enough. I think I might see where you are finding confusion. I've mentioned it before, but I'll expand on it.

There are several types of behaviors that are present in resolve edit page timeline. At least that I know off.

There is an option to choose weather or not selection follow playhead. When its active, when you move the playhead over any clip it will automatically select it under the playhead.

If that option is truned on, and you move the playhead past the clip you are keyframing, than you will be auto selecting another clip which may or may not have keyframes, but they are not the clip you used before.

they keyframe panel shows clip and its keyframes. Another clip, another set of keyframes. If you want to move playhead and keep the selection and therefore keyframes for the clip you are working on. Turn off the feature; Selection follows playhead.

sshot-1140.jpg
sshot-1140.jpg (219.09 KiB) Viewed 370 times


sshot-1141.jpg
sshot-1141.jpg (210.41 KiB) Viewed 370 times


You have to choose do you want selection to follow playhead or not in context of how you work with keyframe panel. Both can work fine, its just a differnt way of working. You can keep selection follows playhead option on, and work on the desired clip by using playhead or you can turn the otption on which allows you to move playhead independent of the selected clip and that allows you to keep keyframes panel populated with keyframes of the selected clip. Like I said, both are valid options, its more a matter of workflow preference.

Keyframe tray, is there to give you easy access to multiple clips and their keyframes and move them about, with obvious limitation being that keyframes for specific clip are limited to the extend of that clip. Keyframes are done on clip by clip basis.

Something like adjustment clip can be used to apply keyframes with usual limitations of adjustment clips, but they can span the lenght of the adjustment clip itself, which could be more than one media clip. Or you can use compound clips, fusion clips etc. And of course do it in fusion as well.

hopkins802 wrote:So with the use of the Keyframe Tray, what I'm trying to do works fine, as mentioned. All I want to be able to do is bring my keyframes to the last frame of the clip I'm working on, without accidentally dragging them past the clip's last frame. It's the most basic animation there is, a slow digital zoom. Easy, peasy. In the Keyframe Tray, you can see that when I drag the keyframes to the right, there is hard stop at the extent of the clip. In the Keyframe Panel, I can drag them past the clip's end point. I understand why, as this allows you to drag keyframes further if you have a transition between the clips. I'm glad we can do that! But we need to be able to use stacked timelines in conjunction with the Keyframe Tray, or be able to show the keyframes right below the clip (like in 19), so we can truly work only within the clip's extents if we need to. It's about having precise control.


The precise control is a matter of using playhead to snap at the edge of clip and than dragging keyframes which will snap to playhead. You can't miss. And if you have both snaping turned on and selection follows playhead turned off, its very hard to miss, actually.


hopkins802 wrote:You'll also see that no matter which playhead I use in the Keyframe Panel (top or bottom), I cannot work only within the clip's extents. If I move the playhead just one frame beyond my current clip, it throws my timeline playhead down the timeline. My main question is, what is the purpose of this? While working with keyframes on a specific clip, wouldn't the we want to be locked into that clip?


From your video and your description this is related to Selection Follows Playhead. If you turn if off, the selection won't automatically jump to where your playhead is, and the manually selected clip will remain selected, therefore keeping the corresponding keyframe panel open with keyframes in that clip.

As of DaVinci Resolve 17, the Clip selection no longer automatically moves along with the playhead. Instead, a new set of commands lets you create and move a selection by holding down the Command key and pressing the Up, Down, Left, and Right Arrow keys. This allows you to select clips above and below the current track and to the left and right, independently of the playhead.

You can return the Clip Selection mode back to its previous behavior of automatically selecting the top clip it’s intersecting by choosing the option Timeline > Selection Follows Playhead.
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Re: Keyframe Viewer

PostSun Apr 20, 2025 9:48 pm

Cool, yeah I haven't messed with turning off, "Playhead Follows Selection," as I've used that method for editing for years (first in Premiere). I'd be happy to toggle it on and off (I'll likely just set it to a custom key combo), if that ends up working as you say. I'll have to check it out soon! Thanks for the help.

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