I thought about it a bit more.
The Keyframe and Spline Editors that the "Edit" page have are okay, but by far not the best.
The thing is: In my opinion you already have the best keyframe and spline editors in Resolve: On the Fusion page! Especially Fusion's Spline Editor is a beast!
I would love to see Fusion's keyframe and spline editors in the resolve "Edit" page.
In the edit page, you could then switch between the "Timeline", "Keyframe", and "Spline" view.
Keyframe Editor mockup:
- Resolve-with-Fusion-Keyframe-Editor.jpg (236.76 KiB) Viewed 7105 times
Spline Editor mockup:
- Resolve-With-Fusion-Spline-Editor.jpg (248.03 KiB) Viewed 7105 times
What we currently have:
- Resolve keyframe editor.png (617.21 KiB) Viewed 7105 times
Don't tell me, you don't love to see that in Resolve!
And think about all the options of the Fusion
Spline Editor:
- Time Stretching
- Shape Box
- Click Append / Insert and Modify / Modify Only
- Set Key Equal To...
- Smooth Points
- Ease
-Step In, Step Out
- Reverse
- Loop, Relative, Ping-Pong
- Time Offset
- Time Scaling
- Value Offset
- Value Scaling
- Scale To Fit, Scale To Rectangle
- Shape Box
- and more!
Now think about all the options of the Fusion
Keyframe Editor:
- Time Stretching
- Time Offset
- Time Scaling
- Scale To Fit, Scale To Rectangle
- Copy Value, Copy Points
- Step In, Step Out
- Reverse
- Keyframe spreadsheet
Now that you have integrated Fusion into Resolve, all these features are already there!
"Just" get them to the "Edit" page! There's no other NLE that would be close to that power of editing and timing Keyframes!
Use the power Fusion gives us! Spread it across the program!
In the current spline editor on the "Edit" page, you cannot see the keyframes of multiple splines at once.
You can see multiple splines, but only the keyframes of the selected spline.
Spline Editor:You could basically already use the way the Fusion spline editor works:
On the Edit page: Select a clip in the timeline select the "Spline" tab and you get the view I presented to you above.
Keyframe Editor:For the Keyframe Editor, you would show the different clips, they way they are laid out on the timeline, and below each clip the names and keyframes of the animated parameters.
Alternative:To make the implementation easier, you could keep the current way the "Edit" timeline presents the keyframes, and only replace the spline view.
Add Fusion's editing features to the keyframes, and add the above proposed spline view.
I know this is probably a big feature request, but I think it's impact would be gigantic! And you wouldn't have to implement all these features from scratch. Because some of the stuff is already there and coded, on the Fusion page.
I just wanted to get that out of my mind.