Insta360 X5 DNG have this green cast/hue when imported

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yosemite

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Insta360 X5 DNG have this green cast/hue when imported

PostWed May 14, 2025 4:14 pm

Insta360 X5 DNG images have this green cast hue when imported into Davinci Resolve

using davinci studio 19, insta360 x5 they are then reframed and exported from insta360 studio desktop as dng's

i am trying to get the best quality for a time lapse so i have the x5 set to interval, all manual, pureshot which produces dng's. The biggest problem is the green hue in davinci resolve as i import them. whats weird is that they display normal in some programs while others have the green cast. from what i have read it is the insta dng's have a color profile attached that is mis read by programs? the color profile is ICCProfile>sRGB IEC61966-2.1

davinci resolve displays as green
affinity photo displays normal
windows photo viewer displays green
acdsee displays normal

 are there color settings i can change in DR to make the dng look normal?
thanks
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Daniel Batinic

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Re: Insta360 X5 DNG have this green cast/hue when imported

PostThu May 15, 2025 6:27 pm

Can you share one of those png images with us so we can check? Google drive, wetransfer or whatever share disk..
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yosemite

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Re: Insta360 X5 DNG have this green cast/hue when imported

PostThu May 15, 2025 9:59 pm

Daniel Batinic wrote:Can you share one of those png images with us so we can check? Google drive, wetransfer or whatever share disk..


do you mean the dng that has been converted by insta360 studio? the original insta360 studio dng is a 360 so it is reframed in the studio and then exported to flat dng and these are what are green.

thanks
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Daniel Batinic

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Re: Insta360 X5 DNG have this green cast/hue when imported

PostFri May 16, 2025 10:48 am

Yes, the one exported from insta studio that give you green cast problem when imported in davinci.
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yosemite

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Re: Insta360 X5 DNG have this green cast/hue when imported

PostFri May 16, 2025 6:46 pm

Daniel Batinic wrote:Yes, the one exported from insta studio that give you green cast problem when imported in davinci.


thank you so much for looking into this, here is the link to the dng file
https://drive.google.com/file/d/13-JllN ... drive_link

https://drive.google.com/file/d/1_-TN-B ... sp=sharing
Last edited by yosemite on Sat May 17, 2025 4:09 pm, edited 1 time in total.
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Uli Plank

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Re: Insta360 X5 DNG have this green cast/hue when imported

PostSat May 17, 2025 8:31 am

You need to open access for all.
My disaster protection: export a .drp file to a physically separated storage regularly.
Please visit digitalproduction.com/author/uliplank/

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yosemite

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Re: Insta360 X5 DNG have this green cast/hue when imported

PostSat May 17, 2025 3:34 pm

Uli Plank wrote:You need to open access for all.

access granted to all
thanks!
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yosemite

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Re: Insta360 X5 DNG have this green cast/hue when imported

PostSat May 17, 2025 3:37 pm

the only work around i have found it convert the dng's in LR to tiff's
the final output seems good
here is the video with explanation of workflow
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mickspixels

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Re: Insta360 X5 DNG have this green cast/hue when imported

PostSun May 18, 2025 10:33 am

Resolve has not been kept up to date with the range of new stills formats that have appeared in the last number of years. There are several different varieties of DNG related to what type of compression is used and Resolve can’t read some of these properly or at all depending on their origin. For example, Resolve can’t read ProRAW DNGs from a iPhone 16 at all and just shows media offline. For what it’s worth, Final Cut Pro can read your files properly.

Anyway the best solution is the one you found. Convert to a format that Resolve can read in a photo editor such as Lightroom. You will get far more options in Lightroom for converting DNGs than in Resolve as well.
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Daniel Batinic

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Re: Insta360 X5 DNG have this green cast/hue when imported

PostSun May 18, 2025 5:15 pm

Just to add at what Michael said, Resolve can access those raw data in your dng file, but they are interpreted differently then in lightroom, or other programs so you get very different look, in this case green cast.

You can still play with your file in resolve, there are plenty of data in your dng file, use rgb mixer in very first node to make a bit of balance of your footage, then start garding from node 2 forward... Use ore parade or vectorscope as reference when balancing with rgb mixer.

rgb mixer.jpg
rgb mixer.jpg (960.22 KiB) Viewed 591 times


But for me, the best solution is to use lightroom or whatever photo editing software that is interpreting those raw files correctly, (in any case you have more raw data controls in lightroom or whatever else photo software then in resolve), correct them, export them as TIFF and then import in resolve for creating your timelapse if you want to do it in Davinci.
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yosemite

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Re: Insta360 X5 DNG have this green cast/hue when imported

PostMon May 19, 2025 9:12 pm

thank you. that is was i figured after doing more research


mickspixels wrote:Resolve has not been kept up to date with the range of new stills formats that have appeared in the last number of years. There are several different varieties of DNG related to what type of compression is used and Resolve can’t read some of these properly or at all depending on their origin. For example, Resolve can’t read ProRAW DNGs from a iPhone 16 at all and just shows media offline. For what it’s worth, Final Cut Pro can read your files properly.

Anyway the best solution is the one you found. Convert to a format that Resolve can read in a photo editor such as Lightroom. You will get far more options in Lightroom for converting DNGs than in Resolve as well.
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yosemite

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Re: Insta360 X5 DNG have this green cast/hue when imported

PostMon May 19, 2025 9:14 pm

thank you, yes the LR workflow seems good and i will continue with that until they recognized in DR

Daniel Batinic wrote:Just to add at what Michael said, Resolve can access those raw data in your dng file, but they are interpreted differently then in lightroom, or other programs so you get very different look, in this case green cast.

You can still play with your file in resolve, there are plenty of data in your dng file, use rgb mixer in very first node to make a bit of balance of your footage, then start garding from node 2 forward... Use ore parade or vectorscope as reference when balancing with rgb mixer.

rgb mixer.jpg


But for me, the best solution is to use lightroom or whatever photo editing software that is interpreting those raw files correctly, (in any case you have more raw data controls in lightroom or whatever else photo software then in resolve), correct them, export them as TIFF and then import in resolve for creating your timelapse if you want to do it in Davinci.

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