- Posts: 57
- Joined: Tue Nov 11, 2014 7:22 pm
I'm new to Fusion or any serious composite software so please bare with me. The interface feel very intuitive and I see myself learning very fast but I need to get familiar with some fundamentals of using software of this type. I am very interested in using the World Position Pass functions. My aim is to use fusion for post pro work in 3D rendering including animation. My main 3d tools are Sketchup Pro 2015, Thea Render, Blender and Xfrog.
First off I am still developing an understanding of how volume masking works with WPP. I'm not 100% sure that my render software supports the required camera depth information to be used in Fusion. I am using Thea Render which does have a depth channel. Taking a guess from reading some posts around the web, I saved out an EXR render of the depth channel of a simple scene. When brought into Fusion, it seems correct but I get an error in the console saying "no z channel found" after attempting to use the Booleans or z to world position nodes. And I am stuck on the 3D camera and how to import the camera from the scene. The original model was done in Sketchup where I am able to export a FBX file. I tried importing that and uncheck everything but the camera but the only thing that comes into the flow window is a merge node and not a camera3D with it.
Can someone explain exactly what is required from a 3D or rendering package before importing in Fusion? Or why would a "no z depth channel found" would show up in the console?
First off I am still developing an understanding of how volume masking works with WPP. I'm not 100% sure that my render software supports the required camera depth information to be used in Fusion. I am using Thea Render which does have a depth channel. Taking a guess from reading some posts around the web, I saved out an EXR render of the depth channel of a simple scene. When brought into Fusion, it seems correct but I get an error in the console saying "no z channel found" after attempting to use the Booleans or z to world position nodes. And I am stuck on the 3D camera and how to import the camera from the scene. The original model was done in Sketchup where I am able to export a FBX file. I tried importing that and uncheck everything but the camera but the only thing that comes into the flow window is a merge node and not a camera3D with it.
Can someone explain exactly what is required from a 3D or rendering package before importing in Fusion? Or why would a "no z depth channel found" would show up in the console?