
I think the connect-to context menu has some usability issues (besides the fact that when you've got 100 animated tools it becomes a bit unwieldy...)
For example, I have connected a probe to the red input of a color control. I need to connect green and blue to the probe's other outputs as well, but the order of items in the context menu is making things difficult.
For one, it seems to be reversed. But it would be even better, if "Green" was some kind of default when I have opened the context menu by right-clicking on the green slider. Either it could be the first item (maybe separated by a line). Or you could click on "Probe1" to auto-connect all the red, green, blue inputs of the color control that aren't connected to anything yet. Or there could be something like in Nuke where the context menu opens in such a way that the most recent (or in this case the ideal - i.e. "Green" - menu item) is located automatically where the mouse cursor is.
Next thing: I've got this Fuse that has 4 color controls. Their IDs are all numbered (Red1, Green1, Blue1, Red2, Green2, ...) but the connect-to menu is ambiguous as you can see in this screenshot. The issue is made worse by the fact that the first "Blue" menu item isn't the first blue slider of my Fuse.
Maybe the actual ID that will be connected to could be printed somewhere. I can understand that it's good to have just the input's label in that context menu. Maybe the actual ID could be printed in the status bar where the input names are displayed when you mouse over an input in the tool panel?
This is connected to another ambiguity: There's no way to find out which output a control is connected to because the context menu only contains "Remove <toolname>".
Without a text editor it's impossible to find out whether this transform is connected to Tracker1's steady or unsteady position. Or whether something is connected to a probe's red, green or blue output... Maybe this connection could be revealed in the status bar as well.
For example, I have connected a probe to the red input of a color control. I need to connect green and blue to the probe's other outputs as well, but the order of items in the context menu is making things difficult.
- inverted_input_order.png (46.22 KiB) Viewed 2179 times
For one, it seems to be reversed. But it would be even better, if "Green" was some kind of default when I have opened the context menu by right-clicking on the green slider. Either it could be the first item (maybe separated by a line). Or you could click on "Probe1" to auto-connect all the red, green, blue inputs of the color control that aren't connected to anything yet. Or there could be something like in Nuke where the context menu opens in such a way that the most recent (or in this case the ideal - i.e. "Green" - menu item) is located automatically where the mouse cursor is.
Next thing: I've got this Fuse that has 4 color controls. Their IDs are all numbered (Red1, Green1, Blue1, Red2, Green2, ...) but the connect-to menu is ambiguous as you can see in this screenshot. The issue is made worse by the fact that the first "Blue" menu item isn't the first blue slider of my Fuse.
- connect_to_ambiguous.png (116.1 KiB) Viewed 2179 times
Maybe the actual ID that will be connected to could be printed somewhere. I can understand that it's good to have just the input's label in that context menu. Maybe the actual ID could be printed in the status bar where the input names are displayed when you mouse over an input in the tool panel?
This is connected to another ambiguity: There's no way to find out which output a control is connected to because the context menu only contains "Remove <toolname>".
- steady_or_unsteady.png (32.15 KiB) Viewed 2179 times
Without a text editor it's impossible to find out whether this transform is connected to Tracker1's steady or unsteady position. Or whether something is connected to a probe's red, green or blue output... Maybe this connection could be revealed in the status bar as well.
blog and Fusion stuff: http://comp-fu.com/2012/06/fusion-script-macro-collection/