Hi Alex, good that it inspired you to build your own sollution.
Obviously it is dfficult to remotely diagnose with limited information, but getting the saturation and similar type of number field based controls to work exactly how you want , took me days or even weeks fidlimg around with timings, different building blocks and different approaches.
One thing that could be bugging you by the sounds of it is that you need to find a dependable way to detect repeat generations of the same value (eg a 65 for right) and turn that into repeated signals further down the chain. One trick that works with most building blocks is to look into the detailed settings tabs and check of the box to not only react on new values but on ANY value. It could be as simple as that.
You could use a pulse building block that generates a microsecond pulse on every detected 65 for example and use that to drive the cursor movement. But that is just one way.
Before you program any mouse action the controller should just work and scroll left and right over the saturation field. Only then move on to the mouse actions.
For that to work (a click and hold action, not just click) controllermate must be closed (the deamon will take over) otherwise the mouse will do nothing.
Once you get that to work you will discover another world of pain to figure out in timing as you need to prevent your actions to be registered as a duobleclick when you move the controller fast.
When you are at that stage, check my solutions and see of it gives you ideas how to apply that to your setup.
Similarly and specificaly with any controller that requires a click and hold action you need to build mechanismes to prevent interference when you move another controller at the same time or within timeoit windows.
Good news is you will learn lots of stuff along the way . Had fun at least ( and wanted to destroy the setup with a hammer at least as many times)
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