- Posts: 48
- Joined: Tue Mar 07, 2017 8:56 am
Hi guys,
I'm looking to create a nigh sky for my VR and part of it are going to be blinking stars. I've already created a system, where particles are generated on mesh (sphere in that case). I've noticed that the sliding Size Variance modifier up and down gives a really good result so I modified it with a shake, but it only affects particles that will be generated (its static). I have my stars generated on to the sphere at frame 0 and at the frame 1 Number is set to 0 so its not generating any more stars. How can you edit already generated particles?
My comp:
I'm looking to create a nigh sky for my VR and part of it are going to be blinking stars. I've already created a system, where particles are generated on mesh (sphere in that case). I've noticed that the sliding Size Variance modifier up and down gives a really good result so I modified it with a shake, but it only affects particles that will be generated (its static). I have my stars generated on to the sphere at frame 0 and at the frame 1 Number is set to 0 so its not generating any more stars. How can you edit already generated particles?
My comp:
- Code: Select all
Composition {
CurrentTime = 0,
RenderRange = { 0, 1000 },
GlobalRange = { 0, 1000 },
CurrentID = 18,
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Proxy = true,
PlaybackUpdateMode = 0,
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}
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LUTPlugin = "Comp.Views.Right.SideB.",
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LUTPlugin = "Comp.Views.Left.SideB.",
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}