Wed Sep 20, 2017 12:13 pm
Wondering if someone could help me with my workflow?
I am working on an animation (moving cameras) and rendering from 3DS Max Vray - I've created a 3D particle system in fusion and in terms of parallax & DOF it looks pretty decent. I am using cameras that I imported from Max.
Currently I've used several animated rectangle shapes to mask the dust once it has been rendered by the render3D node, and it looks pretty decent, but ultimately I wish to somehow use Z depth or some fusion goodness to automate the masking and make the solution more accurate.
For example in some areas I can see the small (far) particles that should be behind objects.
I have used the deep compositing in Nuke - but I've not seen something similar in Fusion.
Note: I'm a noob with Fusion...
Specs WS: AMD Threadripper 1950x 16c/32t, 64GB RAM, GTX 1080ti, Win10 Pro. Fusion Studio 9
Specs Laptop: Dell XPS15 9550, i7-6700HQ 4c/8t, 32GB RAM, GTX960M, Win10 Pro, FS9
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