I am very new to Fusion, so this may be a strange question, but here it is:
Is this a "fake" screenshot posted on the Fusion page, or is there a way to actually get these soft shadows in a 3D scene view, prior to a render node?
Thanks!
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import-md-cropped.png (59.55 KiB) Viewed 2640 times
Sander de Regt wrote:Screen space ambient occlusion is also a possibility.
I considered that, but I think SSAO still needs to go through the Render 3D node. This image looks like it came straight from Merge 3D node ( grid still visible ).
I think however that Adelson is correct and this is not a "real" screenshot of the 3d vewport. No matter how many cores your card has, Fusion will not render this image this way. If you also look at the attached example, you will see very clear "self-reflections" in the rendered car image which supposed to be rendered in Fusion, after the FBX Scene import. I do not think Fusion can do this ( for now ).
I still think this is a "marketing" screenshot and not a real one and I should stop killing myself to try to replicate it.