Sander de Regt wrote:...ctrl+arrow keys does allow for fine adjustments and shift+arrow keys allow for big adjustments.
Thanks, nice to know.
alan bovine wrote:Nuke habits or not; SOME level of adaptability on your behalf is required with any new tool.
It's not that I'm wilfully obstruktive, it's just that this thread is for bringing up suggestions and that's what I did. I am actually very adaptable but that's just my subject view of improving fusion. And I brought that up because I thought it's easy to implement, I'm not asking for a new, super advanced, ultra high technology whatever feature. The piece of script that connects the nodes only has to evaluate:
- Code: Select all
if(the dragged connector is an input && the target node has an output){
directly connect to the output without the need of a menu
}else if (the dragged connector is an output && the target node has only one input){
directly connect to the input without the need of a menu
}else{
open connection menu
}
This way you get the best of both worlds.
alan bovine wrote:Hold Shift whilst dropping it on the pipe.
Unfortunately not.
alan bovine wrote:See my complete fusion.fu file below for inspiration
I will do so happily, thanks.
alan bovine wrote:If you want to talk UX for node based tools check out all the stuff SideFX have done to modernizing working with houdini's node graph (16.5). Not just the look, but all the clever little things you can do to connect, disconnect, draw, navigate and organize the graphs
I know, I always have the latest apprentice license installed, I really enjoy and support where SideFX and Houdini is going (just like Blackmagic with Fusion, DaVinci) and I can generally agree but there are places where I would wish Houdini to be a little more like Nuke. But I know that that's arguable.
Jed Mitchell wrote:Have you tried playing with the Flow --> Pipe Grab Distance setting in Preferences?
Yes, already maxed out.
Edit:
I remember one more request I have. Apart from a full multichannel workflow with exr support I find the boolean tool very cumbersome to work with. Maybe back in the days when Eyeon started Fusion having five dropboxes was very fancy but these days there should be more elegant ways to solve this. I always loose track on what the boolean tool is doing. I know, I hate that I always have to come up with Nuke comparisons but the shuffle node and the shufflecopy node illustrate the relation between interacting inputs much better. Maybe not the holy grail either but much better.
With the boolean tool you end up setups like:
subtract to red do nothing
or
subract to red z buffer
Which is horrorble to read and interpret. And even if I set it up, everytime I look at I have to process "Wait....what is doing again?"
Also:
Drop the Negative operation and make a distict invert node. I don't concider inverting a boolean operation so it's not very semantic.