Sat Feb 02, 2019 5:20 pm
Fusion has some specific workflows that need to be learned. Mostly, when and where does "this" node work. When I started on fusion back in the Eyeon days, that was what threw me for a loop.
In your example of putting a paint node onto a merge vs putting a shape onto a merge, it sounds like you need to understand what the circle is doing, the paint is supposed to do and the merge is used for.
Paint would typically be used in a straight line from a source node. (not that it has to be second in line, but it should be in that line) Think of it in terms of what you want to do. (I have a source, and want to resize it (add the resize node) I want to color it (add the color node) I want to paint out a pimple (add the paint node)...all in a straight line.
Merge is used to Merge two different node trees together. It has a bg and a fg input, as well as a mask input. It sounds like you are trying to put a paint node into the fg input, without anything feeding the paint node itself? Something has to feed that paint node, before it can plug into the fg of the merge node (or the bg) Also, you can send the output of the merge node into a paint node. In that case, everything that is done before the merge node, becomes the input to the paint node, which you should then be able to paint on.
The shape you were adding was probably defaulting to the mask input on the merge node, which is one possibility of it's design...but again you cant plug a paint into a shape(at least i don't think you can) as it serves no purpose. You can't paint on a shape, but you can paint on a source that you are also masking with a shape.
The more you play, the more your will figure out the operations and how they can work.
Sometimes it helps to learn nodes, buy simply thinking of them as layers on a timeline at first.
As you figure them out, then you start to see them more as the powerful workflow they can become.