- Posts: 22
- Joined: Fri Nov 17, 2017 10:02 pm
This has crossed into the realm of insane. Here's what I'm talking about: https://photos.app.goo.gl/FbRTQcb7VZjLnAme9
Only 2m into rendering of my UHD project with H.265 output, with only 2 or 3 UHD clips rendered before the failure, and the rest being FHD clips shot on a phone, with GPU Shark reporting barely 20% GPU usage of my 11GB 1080ti, I get the dreaded "Your GPU memory is full". My timeline resolution is already at 1080. There's NO WAY this is legitimate unavoidable issue - this is clearly a bug in DV Resolve Studio. System memory usage was around 13 GB out of 24 GB. We, the users, need to make our voices heard somehow. This is ridiculous.
Update:
I tried plugging monitor to both 1060 and 1080ti, and use UI cards for UI only and for compute too, with no difference at all - processing fails at exactly the same point no matter what. GPU Shark reports GPU memory consumption as low as 8% sometimes, when failure occurs.
This is very likely not an actual lack of memory situation. It's a bug somewhere.
Work-around Update:
I had to disable GTX 1060 in Windows Device Manager, where I kept my monitor connected, and use GTX 1080ti for both UI and Compute. Clearly, there's a bug somewhere, because reducing overall amount of GPU memory from total 17GB on both cards to 11GB, made "GPU Memory is full" error go away. NVENC still produces videos that get stuck during the playback, but that's a different issue.
Only 2m into rendering of my UHD project with H.265 output, with only 2 or 3 UHD clips rendered before the failure, and the rest being FHD clips shot on a phone, with GPU Shark reporting barely 20% GPU usage of my 11GB 1080ti, I get the dreaded "Your GPU memory is full". My timeline resolution is already at 1080. There's NO WAY this is legitimate unavoidable issue - this is clearly a bug in DV Resolve Studio. System memory usage was around 13 GB out of 24 GB. We, the users, need to make our voices heard somehow. This is ridiculous.
Update:
I tried plugging monitor to both 1060 and 1080ti, and use UI cards for UI only and for compute too, with no difference at all - processing fails at exactly the same point no matter what. GPU Shark reports GPU memory consumption as low as 8% sometimes, when failure occurs.
This is very likely not an actual lack of memory situation. It's a bug somewhere.
Work-around Update:
I had to disable GTX 1060 in Windows Device Manager, where I kept my monitor connected, and use GTX 1080ti for both UI and Compute. Clearly, there's a bug somewhere, because reducing overall amount of GPU memory from total 17GB on both cards to 11GB, made "GPU Memory is full" error go away. NVENC still produces videos that get stuck during the playback, but that's a different issue.
Last edited by Vlad Hrybok on Wed Feb 20, 2019 11:38 pm, edited 4 times in total.