Theodors' detailed responses on the this thread are excellent and bang on the money as far as VFX professionals are concerned. And he also has extensive experience using the other comp application at a very high level in one of the largest VFX houses in the world.
Let's hope someone at BM (ideally Grant Petty) listens. Looking less and likely, though, I fear.
The ongoing support for the stand alone issue was previously debated months ago back in this thread
viewtopic.php?f=22&t=69474&p=403505#p403505and in that thread Kays Alatrakchi took pretty much the same position and got a similar response, including one from me, copied below. And while I'm sure that his opinions are well meant they really don't work for higher end VFX work.
It should be noted that in the same thread BM officially responded to concern over this issue in February 2018 -
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Wed Feb 28, 2018 5:36 am
Hey all,
Thanks for your feedback guys.
Be assured we are reading the forums and we can understand there is a little frustration here as we haven’t really commented. That’s primarily because we have some positive news coming.
Please bear with us as we have details to iron out.
Joshua Helling
Director of World Wide Support
Blackmagic Design Inc.
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- and as far as I know nothing has been said since then, six months ago.
As regards Kays comments as to why the everything-under-one-app is a bad thing, I reprint my response from last April which, although less specific than Theodors, still does I think apply.
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Sat Apr 14, 2018 6:52 am
Just to throw in my 2 cents on behalf of users and to add to the very good points raised by the software people here - over the last three decades I have seen many attempts to combine various media disciplines into one "uber app" that handles editing, vfx, grading, sound etc. The Softimage studio effort comes to mind, also the Autodesk attempt, now the Foundry seems to be having a go. It seems to be something that software company management usually arrives at after a period developing and supporting separate applications.
Speaking as someone who uses some of these apps to make a living (as opposed to selling these apps to make a living) I've seen that there is always one major problem.
The various disciplines involved are extremely specialised, albeit with some crossover. A feature film editor might use Fusion (or AE or whatever) to rough out temps for his edit, but the real shots will be done by a VFX artist. A VFX artist might be capable of driving an editing package - Lightworks, Premiere, Resolve (in my case) or whatever - but he's not very likely to get a job editing a feature film. And neither of them is going to be doing the final audio mix. Etc.
As such these all-in-one uber apps tend to usually end up being used by hobbyists or very small shops doing perhaps worthy but low budget projects, and eventually they all seem to end up being discontinued.
High end pros want and need their tools to be optimised for their own discipline. Implying that shoe horning another disciplines' tool set into one package somehow turns an Editor user into a top flight VFX designer or vice versa shows a somewhat warped (and to be honest slightly insulting, even if well meant) view of the industry. Productions don't hire editing systems - in most cases they couldn't care less what software or hardware is used. They hire the Editor, or the VFX Supervisor, or the Dubbing mixer or whatever, on the basis of their creative skills. And these artists need tools that help them best utilize their particular specialist skill set.
So - admittedly in reference to larger scale production - a reduced feature set version of Fusion in Resolve would be great for temps, rough concept work and other such things and would probably be more used by editorial departments than anyone else. But if that draws resources away from maintaining (and debugging!) the stand alone software then the stand alone will be in big trouble in the marketplace. And it's hard to see how this wouldn't happen.