Thu May 09, 2019 3:47 pm
Thanks for the chromatic Adaptation ofx!! very appreciated.
Ofx, general, source area of interest. In fusion, you have the ability to limit the region of interest of the source, regardless of the actual plugin result: let’s say that you have 4 lights in the scene and you want to only apply an effect (like an aperture diffraction) to only one light: if you make a matte in resolve ofx to isolate that light, the result of the plugin effect cannot exceed that boundary. We need two way to define a matte/key for some plugins: one for where the sources are and one for where the plugin boundaries is.
ofx, Gaussian blur (any blur really) increase the max limit to 100: there are effects where I need to blur to almost a gray.
ofx, Mosaic blur: can we have different number for Horizontal and vertical?
In OFX. For me, the blend [0-1] is conceptually backward: 100% (1) means full effect, 0% (0) means no effect/original pixel… but it is just me
Color bars and rings GUI, please, enter the second decade of the third millennium: add some digits to the color numbers in the GUI, (four after the dot at least) let us actually change those number (like in the RGB mixer), show them in the panel, set the default saturation at 100% (or 1, don’t care, 50 is…. Old), for me, lift start at 0, gain at 1, gamma at 1 (means not changed, if the value goes to 2.2 for example, you actually added 2.2 gamma to an image, in alternative use the CDL scheme numbers), let the saturation upper limit to be 4x the base value at least.
In all ofx and operators like motion blur, split the blend in the single RGB channel: there are plenty of occasions where we have to resort to a splitter recombiner to do the blend different for each channel. the code is the same: even now you have to blend the r/g/b individual pixel with the original, just at the same ratio. Once you add the sliders (and the gang) you will have three variables instead of one. Two of the most common examples: Real grain is not the same amount in all channels, red is lower, then green then blue. At the moment I cannot elegantly variate per channel. A blend mode with RGB splits will solve. The other one is to remove noise form an image, the opposite problem: the blue channel need more aggressive denoise than the green than the red. A blend split will solve.
Ofx: grid, can we have the size in pixels? At the moment I cannot have the grid of just a pixel width.
Ofx beauty: if you go with negative numbers the results are… weirds.
Ofx Face refinement: unless it is an interview and there is only one face in the screen not moving much, it is, well, useless: the tracking is mostly bad, there is no elegant way to refine it, occlusions are bad, if there are multiple faces on the screen it is arbitrary what happen…
Ofx automatic dust removal: it kills all the grain way before it detects and delete the dust. I can provide a real film scanned clip for testing, PM me.
Ofx dead pixel: points. That allow to make a keyframe, right? But there is no interpolation in-between them. How does it works?
Ofx: patch replacer, the controls guides should scale with the size of the patched: often I have to patch little markers that are few pixels big and the guideline/on screen control gets in the way big time.
OFX glow. I setup in YRGB math the timeline to Alexa logC, in a node I setup the gamma to rec 709 and apply the glow ofx. Changed the spread to 0.1 from the default and I see clipping. Is it intended math/behavior?
W10-19043.1645- Supermicro MB C9X299-PGF - RAM 128GB CPU i9-10980XE 16c 4.3GHz (Oc) Water cooled
Decklink Studio 4K (12.3)
Resolve 18.5.1 / fusion studio 18
GPU 3090ti drivers 512.59 studio