Wed May 15, 2019 4:04 pm
Media Pool:
Most Studio's I've seen, including the one I work at, use a custom folder structure.
E.G
Root/Project Name
-Media
--Video
---RED
---GH5
--AUDIO
--- REC
--- MUSIC
-Proxies
-VFX
-GFX
-Review
-Delivery
It would be really helpful if I could set up such a template structure in the Media Pool, and set up predefined paths to where different files types go during cloning/importing/DIT work in resolve. When I plug in the hard drive from our Red Camera, SD cards from B-cams and Audio Recorders, it would be really helpful if Resolve could automatically make the folders for me and put the files in the right places, all in a single click as long as I've set up the template/paths right. Just click "Create structure from template" or something on import, type in the project name, select where the project should be store, then let Resolve handle the rest. This would be a natural extention of the clone tool.
Edit page:
Really loving it these days, so not many requests from me. Well done to the team at blackmagic!
I work on an ultrawide monitor. When working in Resolve, I have ample space for having the media pool and inspector open and expanded, and a viewer for the source and timeline. Whenever I open the inspector, the source viewer is removed. I get why it happens as it wouldn't fit on a standard 16:9 monitor, but I wish Resolve was more aware of the screenspace available, so I could have both viewers open all the time.
Fusion:
The current Motion Graphics workflow in fusion isn't all that intuitive.
* I suggest adding some sort of shape node, like the shape3D node, for 2D graphics, with sophisticated buildt in controls and modifiers for animation, much like a shape layer in AE.
* An option for a framed text tool would also be nice (set a box, when you start typing, text will appear inside said box, and break lines once it reaches the end of that box).
Not only would these tools make Fusion more approachable for Motion Graphics artist, they would also be very helpful in making Fusion Templates for lower thirds and such. Really useful for editors who do lightweight motion graphics.
In the same spirit, a 2D character rigging tools akin to After Effects Puppet Tool and Adobe Character Animator would be really helpful. My studio won't be able to drop AE from our workflow without such tools. Fusion is too much work by comparison.
It would also be really helpful if you updated a lot of the 3D workflow, especially when it comes to materials. I started working with 3D in 2016 and I had no clue how to work materials and textures in Fusion, coming from C4D/3DS max with Arnold, Corona and RedShift.
I also think it's due time to update a lot of the templates that comes in Fusions Bins. Most of them look very dated, and reminds me of WordArt or particle effects from old games. Don't just show people how tools work, show them they can look good. Give them a better starting point.
Another comment on Ultrawide monitors, though this might be a bug. In the fusion page, when working with a maximized window on ultrawide, I can't click on any checkboxes and similar UI elements in the node inspector (Resolve 15). If I drastically reduce the size of the window, I can click those boxes. I'm not sure if Resolve is builst in a way that scales well with various displays.
Media Delivery:
ProRes export for Windows.