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Animating large(ish) charts and datasets

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Tyson O'Ham

  • Posts: 11
  • Joined: Fri Jul 21, 2017 7:18 am

Animating large(ish) charts and datasets

PostSun Jun 23, 2019 3:05 pm

Hi everyone,

I'm attempting to create animate-able frame-time charts and and other graphs/plots using fusion and some fairly large .CSV files. I'd much rather do it in fusion than blender or by learning some sort of generative graphics framework because it'd let me just do one render and be done with it. I know fusion supports scripting (lua?) but I have no idea where to start.

My first project would be to pair frame times (m.s.) with the timecode output of an encoder. and use that as a lower thirds, paired with game footage. I have a csv containing (by column) total frames encoded, average frames per second, timecode, and calculated frame time (in ms) in that order.

How would I import this into fusion (resolve not standalone) and make a chart out of it?

Here's the .csv for reference: https://we.tl/t-QorXmMeyyN

Sander de Regt

  • Posts: 1757
  • Joined: Thu Nov 13, 2014 10:09 pm

Re: Animating large(ish) charts and datasets

PostSun Jun 23, 2019 7:30 pm

You could try using se_ChartMaster -

https://www.steakunderwater.com/wesuckl ... f=6&t=2702

If if itsn't what you need, that thread at the very least should get you started.
Sander de Regt

ShadowMaker SdR
The Netherlands

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