Here is my step by step FAQ updated on 18.08.2019 for Resolve 16:
Project settings:
- Color science: Davinci YRGB (non color managed)
- Timeline Color Space: REDWideGamutRGB/RED Log3G10
Camera RAW Clip settings:
- Set native camera ISO.
- Adjust Sharpness, or reset to default.
- Adjust WB as you like.
- Turn ON Highlights Recovery (optional)
- Do NOT adjust Expose in RAW tab.
- If you use BRAW, reset all extra settings and "looks"
Clip Nodes:
- Input Color Space Transform node (BMDFilm Gamma/Gamut to Timeline Gamma/Gamut)
- Cross Hatching Pattern Fix Node X/Y position 0.5px (optional, required for DNG and ProRes only for cameras based on Fairchild Imaging sensors. Depending of Project Image Scaling settings and Super Scale Clip Attributes settings may produce pixel line edge artifacts in Resolve 15 and 16. See this thread for details
viewtopic.php?f=21&t=75290 )
- You also turn on Super Scale 2x in Clip Attributes, but this may slow down performance a lot.
- Temporal NR Node (settings varies depending of resolution and Timeline LOG gamma)
- Spatial Chroma Only NR Node (settings varies depending of resolution and Timeline LOG gamma)
- Optional ColorChecker correction Node (Set Color Match Source/Targret Gamma and Target Color Space same as your timeline)
- Gain in Linear Gamma Node (aka Expose) to recover dynamic range from shadows (Right click on the Node and set Gamma to Linear. Adjust Gain wheel). Gain in linear gamma corresponds to Expose F-Stops in RAW tab like this:
linear gain 2 = expose 1
linear gain 4 = expose 2
linear gain 8 = expose 3
linear gain 16 = expose 4
and so on...
- Gain Node (lower Gain to bring clipped data back)
- Secondary optional WB Node (for more precise WB adjustment)
- Highlights Node (if needed to recover some additional amount of extremely bright)
- Contrast/Pivot Node
Timeline Nodes:
- Color Space Transform Node (Timeline to Rec709, Liminance and Saturation mapping turned ON) or custom made Gamma and Gamut transform LUTs (More details here
viewtopic.php?f=2&t=82441#p494793 Download LUTs here
https://www.dropbox.com/s/6w49e6bbc1u67 ... Y_LUTs.zip )
- Film emulation LUT Node (For example free GMIC LUTs from this pack works great
viewtopic.php?f=21&t=77553&hilit=gmic )
- Sharpen Node to recover fine details smoothed by OLPF filter.