Jump to: Board index » General » Fusion

Fusion 16 mask editing

Learn about 3D compositing, animation, broadcast design and VFX workflows.
  • Author
  • Message
Offline

aLeXXtoR

  • Posts: 19
  • Joined: Wed Nov 28, 2018 8:19 am
  • Real Name: Alexander Zubkov

Fusion 16 mask editing

PostTue Sep 10, 2019 12:29 am

Hi, I've noticed one thing when working with masks: when I draw the mask for the 1st time with Click Append tool, I am unable to break the bezier handles while holding the Ctrl button — I'm getting a box selection instead.... actually I can't find any way to break the handles interactively until I switch to any Modify... tool.

Am I doing something wrong or this is a normal behaviour?
And if it is normal... then why? Isn't it faster to create the final curve for one pass (by inserting and correcting the points in place) instead of two (create raw curve and then refine with "modify" tools)?
Windows 11 Pro
Intel Core i7 13700kf, 128 Gb DDR5 RAM
GeForce RTX 4090 + GeForce RTX 3090

Return to Fusion

Who is online

Users browsing this forum: Bryan Ray and 82 guests