Thu Nov 07, 2019 6:22 pm
I'd probably do it with a polygon to mask the effect, probably very soft since I don't think it's even possible to focus your eye on your own eyelid. Blur, desaturate, and maybe use a Fast Noise as the input on a Displace node to simulate refraction through the tear.
Bryan Ray
http://www.bryanray.name
http://www.sidefx.com