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how to export materials from maya and import them into fusio

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Edwin Rivera

  • Posts: 160
  • Joined: Wed Aug 03, 2016 4:53 pm

how to export materials from maya and import them into fusio

PostFri Mar 20, 2020 3:19 am

This is driving me crazy

I selected a simple ship model that I made in maya and added the materials in there

I want to export the model using an OBJexport but when i import it infusion the model has no materials


3d model.PNG
3d model.PNG (215.4 KiB) Viewed 488 times



so I went to the hypershader and selected everything and clicked the export network


shaders.PNG
shaders.PNG (251.91 KiB) Viewed 488 times




I have the file but I cannot import it into fusion because It said that the file got corrupted...I don't know how and it keeps happening everytime


fusion fail.PNG
fusion fail.PNG (191.14 KiB) Viewed 488 times


Does someone knows how to deal with this type of problem


My 3D model has no texture only the materials but they don't want to be accepted into fusion 9 for some reason


Can you guys help me out? please and thank you and stay safe.
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Bryan Ray

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  • Joined: Mon Nov 28, 2016 5:32 am
  • Location: Los Angeles, CA, USA

Re: how to export materials from maya and import them into f

PostFri Mar 20, 2020 3:49 pm

Fusion doesn't have a Lambert material. Try Blinn instead. It's the same appearance if you turn Specularity all the way down. I've never tried to do what you're doing, though, so I'm not sure if it will work as expected or not.
Bryan Ray
http://www.bryanray.name
http://www.sidefx.com

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