Sat Mar 21, 2020 2:58 pm
Unfortunately, the Polygon node doesn't have a Pivot control, so you'll have to use a Transform. The reason it destroys the masking is because only a single-channel Mask tool can plug into another Mask tool. When you add the Transform, it promotes the image to four-channel RGBA. The trick is to put a Bitmap node behind the Transform, which will strip away the RGB channels, allowing you to plug into the next node as before.
So you'll have your original Polygon from the SVG import -> Transform -> Bitmap -> Next tool
You can then move the Pivot of the Transform to wherever you need it to go.
Moving the Center of a Polygon without moving the spline itself is an interesting problem, though. I think it can be scripted; I'll see if I can't bash something together.
Bryan Ray
http://www.bryanray.name
http://www.sidefx.com