Apologies for the title, but as a long time Fusion 9 user, reluctantly trying to migrate to Fusion 16 (despite the UI issues), I've hit another stumbling block. Take the very simple comp below... When playing this back in Fusion 9, it flies on my computer (30fps-ish) whereas it's incredibly slow in Fusion 16 (1-3fps-ish). This was on the same computer, with the same settings.
I'm talking about the pre-cached fps, just playing the comp when displaying the custom tool in the viewer.
I've checked this with other folks too, and seems based on their feedback, it's not just on my end.
(btw, this was on the very latest version of Fusion 16 and also on the previous one)
I'm talking about the pre-cached fps, just playing the comp when displaying the custom tool in the viewer.
I've checked this with other folks too, and seems based on their feedback, it's not just on my end.
(btw, this was on the very latest version of Fusion 16 and also on the previous one)
- Code: Select all
{
Tools = ordered() {
FastNoise1 = FastNoise {
CtrlWZoom = false,
Inputs = {
GlobalOut = Input { Value = 119, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
Center = Input {
Value = { -0.195, 0.5 },
Expression = "Point(-time/200, 0.5)",
},
},
ViewInfo = OperatorInfo { Pos = { 220.667, 24.3336 } },
},
CustomTool1 = Custom {
Inputs = {
LUTIn1 = Input {
SourceOp = "CustomTool1LUTIn1",
Source = "Value",
},
LUTIn2 = Input {
SourceOp = "CustomTool1LUTIn2",
Source = "Value",
},
LUTIn3 = Input {
SourceOp = "CustomTool1LUTIn3",
Source = "Value",
},
LUTIn4 = Input {
SourceOp = "CustomTool1LUTIn4",
Source = "Value",
},
Intermediate1 = Input { Value = "getr2b(x,0.5)", },
RedExpression = Input { Value = "i1", },
GreenExpression = Input { Value = "i1", },
BlueExpression = Input { Value = "i1", },
Image1 = Input {
SourceOp = "Background1",
Source = "Output",
},
Image2 = Input {
SourceOp = "FastNoise1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 249.333, 108.576 } },
},
CustomTool1LUTIn1 = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0, RH = { 0.333333333333333, 0.333333333333333 }, Flags = { Linear = true } },
[1] = { 1, LH = { 0.666666666666667, 0.666666666666667 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 204, Green = 0, Blue = 0 },
NameSet = true,
},
CustomTool1LUTIn2 = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0, RH = { 0.333333333333333, 0.333333333333333 }, Flags = { Linear = true } },
[1] = { 1, LH = { 0.666666666666667, 0.666666666666667 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 0, Green = 204, Blue = 0 },
NameSet = true,
},
CustomTool1LUTIn3 = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0, RH = { 0.333333333333333, 0.333333333333333 }, Flags = { Linear = true } },
[1] = { 1, LH = { 0.666666666666667, 0.666666666666667 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 0, Green = 0, Blue = 204 },
NameSet = true,
},
CustomTool1LUTIn4 = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0, RH = { 0.333333333333333, 0.333333333333333 }, Flags = { Linear = true } },
[1] = { 1, LH = { 0.666666666666667, 0.666666666666667 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 204, Green = 204, Blue = 204 },
NameSet = true,
},
Background1 = Background {
Inputs = {
GlobalOut = Input { Value = 119, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
},
ViewInfo = OperatorInfo { Pos = { 138, 108.576 } },
}
}
}
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