- Posts: 556
- Joined: Fri Aug 16, 2013 6:07 pm
Network rendering used to be usable. now its not.
UPDATE : I tried a simple comp - 2 backgrounds, one with animated fast noise into a merge into saver .jpg sequence. even this simple comp won't render on network render nodes. yes, all same ver of Fusion installed.
the network manager in fusion was never particularly stable, but seems worse in current build. Locks up / beachballs and is totally unresponsive. requires app force quit.
UI never remembers its settings so every time you open the window up you have to reset the entire layout.
network manager has no auto- retry of network nodes or refresh ?
the use of the terms slave and master has become very unPC - render nodes and controllers ?
render machine failures -
no useful info displayed in network manager or render node why render failed in UI. why can't we have plain language error messages to fix the problems ? right now its pure guessing.
actual remote control of render nodes to adjust prefs to get them to work rather than having to remote screen share them ?
render nodes sometimes put up error dialogs which is good, but the dialogs sit there waiting for input. if you never look at the render nodes, they may sit there for weeks with who knows how many ( can be hundreds !!! ) error dialogs piled up on top of each other. How about a log window that scrolls any error msgs ? one that doesn't force any user input into it ?
I know some of these are obvious fixes, but they are badly needed. Changing render node error dialogs to error log window is pretty trivial code change.
Just starting up project that will require network rendering and surprised that what used to work ok, is now a mess. are ANY resources being put into network rendering ?
S
UPDATE : I tried a simple comp - 2 backgrounds, one with animated fast noise into a merge into saver .jpg sequence. even this simple comp won't render on network render nodes. yes, all same ver of Fusion installed.
the network manager in fusion was never particularly stable, but seems worse in current build. Locks up / beachballs and is totally unresponsive. requires app force quit.
UI never remembers its settings so every time you open the window up you have to reset the entire layout.
network manager has no auto- retry of network nodes or refresh ?
the use of the terms slave and master has become very unPC - render nodes and controllers ?
render machine failures -
no useful info displayed in network manager or render node why render failed in UI. why can't we have plain language error messages to fix the problems ? right now its pure guessing.
actual remote control of render nodes to adjust prefs to get them to work rather than having to remote screen share them ?
render nodes sometimes put up error dialogs which is good, but the dialogs sit there waiting for input. if you never look at the render nodes, they may sit there for weeks with who knows how many ( can be hundreds !!! ) error dialogs piled up on top of each other. How about a log window that scrolls any error msgs ? one that doesn't force any user input into it ?
I know some of these are obvious fixes, but they are badly needed. Changing render node error dialogs to error log window is pretty trivial code change.
Just starting up project that will require network rendering and surprised that what used to work ok, is now a mess. are ANY resources being put into network rendering ?
S
Last edited by steve oakley on Fri Aug 28, 2020 2:54 am, edited 1 time in total.
S
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mac Studio Ultra 128gb OS 13.5+
TB3 ext 1TB SSD Cache, 1TB SSD Sys
4K 27Dell
Presonus Quantum 2626 TB3 Word clocked 96K
MiniPanel via enet
Behinger Xtouch USB via USB3 Hub->PCIe USB3X4 card
Wacom XL Pro