Peter Cave wrote:It's not a Resolve issue if the design of the monitor does not allow the operating system to treat it as 2 discrete displays.
Resolve. Is the only application that treats UW this way. Next to Scratch. But these are vastly different apps now.
Marc Wielage wrote:I also think you can run into performance issues by pushing too much / too fast to one monitor at a time.
I'm curious to hear an elaboration on that, honestly. I haven't seen any statistical analysis on it, and the plethora of people playing back 4K HDR games off them makes me think it boils down to the GPU. But if you have it, I'd love to read it.
I digress..
It's not an issue, per say. It's more and more becoming a design flaw. Which again, to both of these points, I addressed in my initial post.
Resolve's not strictly a grading app anymore. It's an NLE, compositor, and a DAW wrapped into one box.
It has one the most restrictive GUI on the market, second to scratch, which again is a specialty program...
Ultrawide's are becoming more and more common across the board in both the ProSumer market and at higher levels. I've seen them on multiple productions. Maybe not at your facility, but they are easier to manage and frankly cleaner when working in say.. Media Composer, Pro Tools, etc.
I mean honestly, the only thing you can float, or change in Resolve is the scopes.. and even you are not doing that Marc.
Channels inner Bob Zelin......