Wed Mar 10, 2021 10:35 pm
With a TimeStretcher, the Y axis is the source clip's frame number. That is, if at frame 120, your TimeStretcher is set to 85, you'll get whatever was at frame 85 in the node being input to the TimeStretcher.
Velocity at any given point is the slope of the line (the first derivative in Calculus terms). If you mouse over the line, the status readout will tell you the slope, which is essentially a multiplier on your framerate (in a 24 fps timeline, a slope of 2 means the footage is playing back at 48 fps).
The way I usually like to set a TimeStretcher up is to remove the default animation, then set a new keyframe at the start of the timeline matching the frame number at that point. Then set a keyframe at the end matching that frame number. In the Spline view, that will result in a graph with a slope of 1. Then I start sliding the keys or adding new ones to get the ramps that I desire. Unless you're dealing with something that can loop, leave the end-points flat to avoid the node from trying to pull frames that don't exist—it will hold frame before and after the valid footage.
Bryan Ray
http://www.bryanray.name
http://www.sidefx.com