- Posts: 136
- Joined: Mon Jul 18, 2016 10:54 pm
- Location: Bradenton, FL
Umm...it was suggested that maybe I should try asking this question in Fusion, even though the problem I am having is when using Fusion in Davinci Resolve 17.1. I suppose this could be a problem across both versions of Fusion, but honestly don't know.
Anyways, the setup is I have an actress in front of an overexposed window. The correction plate is the same shot minus the actress and exposing for the exterior of the window. The traveling matte is necessary at times to allow the actress's hand with the phone to pass in front of the properly exposed window.
This first image is showing the Left viewport as the original overexposed window and the Right viewport shows the properly exposed window.
However, this second image shows what I encounter a few frames later. The Right viewport looks exactly like the Left viewport as if nothing was done to it.
I usually, but not always, can fix this discrepancy by unchecking and then re-checking the Invert box in the MaskPaint tool panel on the far right. Unfortunately, the fix only works for several edits, before resorting back to looking as if no matte was applied.
FYI, I just realized I had an unnecessary Merge in there, but still the same problem even after bypassing the Merge1 node.
Also, as of late, when I try to do a Quick Export or a render of this section of the main timeline, it will render a little bit and then cease rendering. It won't crash, the remaining time will just continue to increase in time. When I press to Cancel or abort, nothing happens. I have to Cntrl/Alt/Del to terminate Resolve.
Please advise.
Anyways, the setup is I have an actress in front of an overexposed window. The correction plate is the same shot minus the actress and exposing for the exterior of the window. The traveling matte is necessary at times to allow the actress's hand with the phone to pass in front of the properly exposed window.
This first image is showing the Left viewport as the original overexposed window and the Right viewport shows the properly exposed window.
- BMcorrect.jpg (184.01 KiB) Viewed 1040 times
However, this second image shows what I encounter a few frames later. The Right viewport looks exactly like the Left viewport as if nothing was done to it.
- BMbad.jpg (175.89 KiB) Viewed 1040 times
I usually, but not always, can fix this discrepancy by unchecking and then re-checking the Invert box in the MaskPaint tool panel on the far right. Unfortunately, the fix only works for several edits, before resorting back to looking as if no matte was applied.
FYI, I just realized I had an unnecessary Merge in there, but still the same problem even after bypassing the Merge1 node.
Also, as of late, when I try to do a Quick Export or a render of this section of the main timeline, it will render a little bit and then cease rendering. It won't crash, the remaining time will just continue to increase in time. When I press to Cancel or abort, nothing happens. I have to Cntrl/Alt/Del to terminate Resolve.
Please advise.
Davinci Resolve Studio 18 - Windows 10 Pro - DELL 7910 Intel Xeon E5v3 @ 2.60GHz 12-core Tower Workstation with 96GB ram - GPU: Nvidia GeForce RTX 3080 TI - 1300w PSU