- Posts: 96
- Joined: Wed Apr 14, 2021 3:16 pm
- Real Name: Joseph Martire
There are several approaches you can go with in Fusion to use an ambient occlusion map.
If you have the free Steakunderwater Reactor package manager for Resolve/Fusion installed, I'd suggest you take a look at the "KickAss ShaderZ" toolset and explore the included surface material presets. The surface material collection uses only Fusion native surface materials nodes, and several of the example comps provided use AO maps.
Alternatively if you want to experience modern PBR surface material workflows inside of Resolve Studio/Fusion Studio v17, I highly recommend you check out LearnNowFX's gumroad website, and take a look at David Kohen's excellent AccuShaders plugin. It's a really well implemented material system upgrade that gives Fusion's 3D space a big boost with the addition of a Disney Principled PBR materials and even has enhanced HDRI/IBL support, and blurred reflections.
Either approach will get you started with using AO maps applied to your surface materials.