Justin990 wrote:I just tried a project that works with 10 image files...
One of the common issues working with image files is using images larger than necessary. With today's still cameras producing 40 and 50 megapixel images, you have to be careful because when you bring anything into Resolve
each pixel turns into 16 bytes of information. This is because Resolve represents pixels as four 32-bit floating-point numbers representing the R, G, B and Alpha channels.
So your 40 megapixel image suddenly takes well over half a gigabyte of memory, and when you're mixing multiple large images together with all the intermediate image processing steps you can gobble up many gigabytes very quickly.
The first thing you should do when using images is to determine what maximum resolution you'll need for them and then downscale them to that resolution before importing them into resolve. An image to be used in a project shouldn't need to be have any higher resolution than the project itself unless you need to zoom into it.