- Posts: 4
- Joined: Fri Nov 12, 2021 12:42 am
- Real Name: Michael Arias
tekkonkinkreet wrote:Fusion should allow for plugging-in of 3rd party renderers.
That specific part of your request is already present and has existed in Fusion Studio since June 2012.
Fusion Studio supports 3rd party renderer integrations via a, free to license from BMD, C++ based FusionSDK library. It integrates the external renderer as a pull-down option inside the standard Renderer3D node. The capacity has existed all the way back to pre-BMD times with eyeon Software's Fusion Studio v6.4 release.
Fusion customers over the years at VFX companies have compiled a PIXAR RenderMan (pre-RIS era) plugin integration for Fusion, along with a 3Delight Studio plugin renderer (with the full source code posted here), a Disney Parti I/O plugin, and even a ThinkBox Kratatoa based particle plugin rendering solution was possible at one time.
There are even after-market plugin shader systems like Chad Capeland's extremely powerful CustomShader 3D for Fusion 9 on Windows, and AccuShader's Disney principled BRDF based PBR materials for Resolve/Fusion v17.
The main issue as I understand it, is that there is a user-base "size" problem for a 3rd party company to effectively dedicate the time and resources to make and provide ongoing support for a full-featured renderer integration that would exist inside a compositing toolset.
And there is the issue that casual, extremely light-duty users of a potential Fusion based 3rd party renderer plugin, might alternatively be able to solve 80% of their needs, at zero cost, by opening up a copy of Blender and using Cycles or Evee on a 2nd monitor on their PC, with a Fusion Studio comp open on the primary display.