movalex wrote:I bet if that was easy, they'd already add that...
But sure, yes, please, that's needed in Fusion.
I definitely do not not want to feel like they're killing fusion, but the lack of attention has been concerning.
Its appreciate that BMD has focused on performance, but the tools simply have not been developed to the level they could have been.
Here is what is REALY Needed.
Soft and rigid restraints in 2D asset rigging.
Spline Warping
Better render APIs so people can actually pick up the slack of their 3D space dev.
It would be a life saver if we could actually use 3rd Party renders in the Fusion 3D Space.
The paint tools needs to be streamlined better. The Non-destructive workflow is convoluted and stuffed into the modifier panel.
But I get the feeling big changes are not made because they do not have their finger on the pulse of the needs of a VFX artist. Better not to try, than try and screw it up.