Not all compositing tools can benefit form GPU-type calculations, those that can are mostly too non-intensive for a GPU i.e. any GPU renders them in a blink, but they need to wait for the the tools that can be CPU only to render.
If you use Optical flow node, you can pretty much saturate the GPU...Also most 3D nodes use GPU 3D engine extensively, including Render3D...however, it's not safe if you do network rendering on a series of machines that have a mix of NVidia and AMD between them since they can render OpenGL in a slightly different manner so differences can occur between frames.
I'm pretty sad that Fusion gets such a bashing when in reality it uses GPU as much as possible, look at other compositing software - same thing or worse...at least you can do multiple frames and tool branching render at once on all the cores that you have....