Pinocchio Used Blackmagic Design for Virtual Production

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Grace McInnis

Blackmagic Design

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Pinocchio Used Blackmagic Design for Virtual Production

PostThu Feb 02, 2023 7:41 pm

Blackmagic Design today announced that Disney’s “Pinocchio,” the live action version of the animated classic film, used Ultimatte 12 real time compositing processors and HyperDeck Studio 4K Pro broadcast decks as part of the production’s massive virtual production workflow.

Starring Tom Hanks as Geppetto, the live action and CGI retelling of the epic journey of a wooden puppet who becomes a real boy, “Pinocchio” used one of the largest virtual production workflows for any feature film and included several massive sets at Cardington Stage in London.

Director, Virtual Production and SVP Dimension North America, Jim Geduldick was the virtual production supervisor for “Pinocchio.” He and his team were responsible for integrating Simulcam, the live compositing of virtual objects with live action, with Unreal Engine’s real time 3D CGI creations, allowing any member of the crew, as well as the actors, to be able to control or react to virtual objects in real time. While using Simulcam and Unreal Engine for virtual production had been done in the past, Geduldick was faced with doing this on a scale that had never been attempted.

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