
- Posts: 18
- Joined: Fri Mar 24, 2023 5:05 pm
- Real Name: Justin Vaughan
Hi folks! I'm an experienced editor but new to Resolve and Fusion; relatively new to compositing. I've got a nearly finished music video with a good bit of VFX and the one shot I've got that I thought would be the most straightforward is anything but. It is, of course, the one shot that I tackled with a — albeit necessary — "fix it in post" approach, and it is, of course, the only vfx shot in the video that is intended NOT to be noticed. Any guidance would be appreciated as I have spent days trying to figure it out after watching countless tutorials and poring through the manuals and guides with no success thus far. I'm using the studio versions of Resolve and Fusion 18.
The shot is of two characters charging from hundreds of feet away across a snow covered frozen lake before clashing into each other (whereupon they engage in a musical duel on the moon. It's going to be awesome.) To get the shot I had them start at the end, inches from each other with the drone camera several few feet over their heads, and then had them run backwards away from each other as the drone climbs to a few hundred feet in the air, keeping them towards the edge of the frame. When played back in reverse, well you get the idea.
What I need to do is 1: remove/replace the footprints that were made by them walking out to their marks and 2: remove the footprints they make as they run backwards, but have them appear behind them as it plays back in reverse, to complete the illusion. If I can just get the first problem solved I expect I'll be able to solve problem two by extension.
My primary issue here almost certainly stems from my as-of-yet woefully incomplete grasp of the core principles in how to connect the various nodes. In particular I am still rather perplexed by why certain nodes must have multiple outputs and to which inputs they must connect in order to complete an effect. Bt sometimes they don't! Woefully incomplete, I know. I'll get so close to workable solution but, for instance, the foreground input of a merge won't track with the background, or it will track but it wont overlay the background how I might have expected.
Here is a non-exhaustive but nevertheless representative list of the different ways I've tried to skin this cat. I began with the obvious: TimeStretcher to create a clean plate + Paint clone brush, and although that sort of works, the extreme change over time from near the ground to very high up means continuously expanding the regions of footprints being replaced and having to append the Planar Tracker multiple times. Everything goes out of sync. So I tried keeping the same flow general flow but instead of the clean plate I used the Patch Replacer (alpha channel) in the Fusion page of Resolve with long narrow polygon masks. That works well to account for the change over time but I could not get the Patch Replacer source and target to accept tracking data — even with a single point tracker instead of planar. I saw on these forums that I was not the only one, so I manually (and tediously) keyframed them but then encountered the problem of not being able to get multiple polygonal masks to work together; the foreground mask would disrupt the background. Having felt I learned something, however, I reattempted the Clean Plate/Paint node approach and discovered that I likewise could not get multiple polygons to work together. I then tried to create a Paint Group to keep all my brush strokes to a single node and connect that to the Planar Tracker. That seems promising but I'm completely lost on how to connect the group to the tracker. Expressions? Maybe, probably, but how? Connecting to unsteady tracker won't work (I don't think) because of the degree of rotation and scale. Or not? I just don't know.
I expect that any one of these strategies could or should work but they eventually come up short once I reach the delineation of my inexperience and conceptual deficiencies. Or I may be going about the whole thing absolutely wrong from the jump and ought to be utilizing some tool the existence of which I am still completely unaware. I'm diligent and conscientious but I simply don't know enough to even know what I don't know. I really need personalized guidance; I hope someone would be kind enough to provide some. Many thanks!
The shot is of two characters charging from hundreds of feet away across a snow covered frozen lake before clashing into each other (whereupon they engage in a musical duel on the moon. It's going to be awesome.) To get the shot I had them start at the end, inches from each other with the drone camera several few feet over their heads, and then had them run backwards away from each other as the drone climbs to a few hundred feet in the air, keeping them towards the edge of the frame. When played back in reverse, well you get the idea.
What I need to do is 1: remove/replace the footprints that were made by them walking out to their marks and 2: remove the footprints they make as they run backwards, but have them appear behind them as it plays back in reverse, to complete the illusion. If I can just get the first problem solved I expect I'll be able to solve problem two by extension.
My primary issue here almost certainly stems from my as-of-yet woefully incomplete grasp of the core principles in how to connect the various nodes. In particular I am still rather perplexed by why certain nodes must have multiple outputs and to which inputs they must connect in order to complete an effect. Bt sometimes they don't! Woefully incomplete, I know. I'll get so close to workable solution but, for instance, the foreground input of a merge won't track with the background, or it will track but it wont overlay the background how I might have expected.
Here is a non-exhaustive but nevertheless representative list of the different ways I've tried to skin this cat. I began with the obvious: TimeStretcher to create a clean plate + Paint clone brush, and although that sort of works, the extreme change over time from near the ground to very high up means continuously expanding the regions of footprints being replaced and having to append the Planar Tracker multiple times. Everything goes out of sync. So I tried keeping the same flow general flow but instead of the clean plate I used the Patch Replacer (alpha channel) in the Fusion page of Resolve with long narrow polygon masks. That works well to account for the change over time but I could not get the Patch Replacer source and target to accept tracking data — even with a single point tracker instead of planar. I saw on these forums that I was not the only one, so I manually (and tediously) keyframed them but then encountered the problem of not being able to get multiple polygonal masks to work together; the foreground mask would disrupt the background. Having felt I learned something, however, I reattempted the Clean Plate/Paint node approach and discovered that I likewise could not get multiple polygons to work together. I then tried to create a Paint Group to keep all my brush strokes to a single node and connect that to the Planar Tracker. That seems promising but I'm completely lost on how to connect the group to the tracker. Expressions? Maybe, probably, but how? Connecting to unsteady tracker won't work (I don't think) because of the degree of rotation and scale. Or not? I just don't know.
I expect that any one of these strategies could or should work but they eventually come up short once I reach the delineation of my inexperience and conceptual deficiencies. Or I may be going about the whole thing absolutely wrong from the jump and ought to be utilizing some tool the existence of which I am still completely unaware. I'm diligent and conscientious but I simply don't know enough to even know what I don't know. I really need personalized guidance; I hope someone would be kind enough to provide some. Many thanks!
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