- Posts: 1
- Joined: Mon Apr 15, 2019 4:18 pm
- Real Name: Jesse Dubberke
So, we recently bought Davinci Resolve Studio - I have the last version of 15 installed and everything is working well - although I get a lot of slowdowns when having Fusion clips as part of the timeline (this isn't my issue but leads to my main issue).
I backed up my database for 15 and upgraded to 16 (I was soooo excited to try the new features and hoped for some optimization in the codebase to allow the program to be more efficient with resources).
I did a lot of research on selecting the right settings and using optimized media and caching where I can.
My main issue walking into version 16 public beta was: 'GPU Memory Full' right off the hop. On the same project in 15.3.1.003 I was not getting this error. I am running with a 1050 ti w/ MQ 4 Gb GDDR + 16 Gb of RAM (Dell 9570).
This is on a very small 4K timeline (2 minutes max) with minimal node adjustments and a couple of Fusion clips for lower 3rd titles and some onscreen text elements at the end.
My main question: Will this issue be looked into? I see many posts all over the net about this occurring for others. I am just curious if there is maybe a more efficient way to cycle or purge the video memory when old cached elements aren't needed. Could there be a memory leak in the built-in 'Noise Reduction' code - as I heard that is a sure way to hit this 'GPU memory full' error. I saw some people saying that minimum spec for 4k timelines is something around 11-12 Gb GDDR? Is this true?
I really love so many elements of what Davinci Resolve does that I try to overlook these - but I believe this is a serious flaw and many users will hit a wall early without addressing with a setting to limit the video memory to whatever the users base cards support and having the software scale appropriately around that - even if the performance isn't what a top top spec machine would yield.
Please feel free to move this to the appropriate place on the forum - if I posted to the wrong section, my apologies.
Thank you so much,
Jesse
I backed up my database for 15 and upgraded to 16 (I was soooo excited to try the new features and hoped for some optimization in the codebase to allow the program to be more efficient with resources).
I did a lot of research on selecting the right settings and using optimized media and caching where I can.
My main issue walking into version 16 public beta was: 'GPU Memory Full' right off the hop. On the same project in 15.3.1.003 I was not getting this error. I am running with a 1050 ti w/ MQ 4 Gb GDDR + 16 Gb of RAM (Dell 9570).
This is on a very small 4K timeline (2 minutes max) with minimal node adjustments and a couple of Fusion clips for lower 3rd titles and some onscreen text elements at the end.
My main question: Will this issue be looked into? I see many posts all over the net about this occurring for others. I am just curious if there is maybe a more efficient way to cycle or purge the video memory when old cached elements aren't needed. Could there be a memory leak in the built-in 'Noise Reduction' code - as I heard that is a sure way to hit this 'GPU memory full' error. I saw some people saying that minimum spec for 4k timelines is something around 11-12 Gb GDDR? Is this true?
I really love so many elements of what Davinci Resolve does that I try to overlook these - but I believe this is a serious flaw and many users will hit a wall early without addressing with a setting to limit the video memory to whatever the users base cards support and having the software scale appropriately around that - even if the performance isn't what a top top spec machine would yield.
Please feel free to move this to the appropriate place on the forum - if I posted to the wrong section, my apologies.
Thank you so much,
Jesse