Peter Chamberlain wrote:Open the Transform control on the bottom left of the viewer and set and adjust, with bezier, your transform position directly on the viewer.
Thanks. I found them.A lot of research revealed page 451 in the manual about how to to use them in the TIME domain.
I didn't know about these secondary handles on each bezier point. Haven't seen them in any other program ever, I didn't expect them.
( I can't search for phrases. It will find all occurences of "transform" and all occurences of "control". ).
Usage:You have to somehow select the control points (clicking on them in the timeline instead of the viewer seems to help as they are all on top of each other in the viewer).
Mark it as "smooth" in the viewer!
Somehow grab the handles without touching any of the other control points that happen to be in the same location on the screen! (Zooming doesn't help if it's the exact same position.)
There are secondary control points between the interpolation points and the bezier-handles.
Manage to drag them closer or away perfectly horizontal without inadvertently introduce a vertical motion with the bezier-handles.
Closer means slower.
Conclusions:It somehow works but actually doing that in a controlled manner with more then 2 control points is a nigtmare.
I guess it was only intended for very short clips with very few control points that are very far apart on screen.
Not something like smoothly panning back and forth a few times between the same locations in a single clip.
(In my case, very smoothly reveal something happening on the right curtain on a stage and very smoothly go back. Twice in a 15min take edited later in FCPX to allow for editing on a laptop that isn't capable of running Resolve.)
Suggestions:* Add "position X" and "position Y" to the curves in the timeline. There is no reason to exclude these 2 when all the other transforms are present!
* When moving to a keyframe using the "<" and ">" buttons in the inspector, select that keyframe in the "on screen transform control" and in the timeline!
* I guess having a way to restrict an inerpolation point to X or Y only will only complicate things and reduce instead of enhance usability.
With more and more people getting access to shooting 4K to deliver FullHD, making this easy, intuitive and fast will become more important every day. Currently it's neither.