Better multicam flattening options.

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Norbert339

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Better multicam flattening options.

PostTue Jul 25, 2023 8:39 am

When flattening a multicam clip I would be happy if the program kept the position keyframe values of the clips, it's dumb that they are lost.

Plus an option to flatten it and put each angle to a different track, adding the other angles as well in "disabled" (muted) clips.
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Re: Better multicam flattening options.

PostTue Jul 25, 2023 1:13 pm

I would like this too.
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Re: Better multicam flattening options.

PostWed Jul 26, 2023 12:40 pm

+1
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Re: Better multicam flattening options.

PostThu Jul 27, 2023 7:56 pm

18.5 has the ability to transfer a grade from the Multicam to the Flattened clips. I wonder if that works for more than just grades?
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Re: Better multicam flattening options.

PostThu Jul 27, 2023 8:02 pm

+1 for the ability to "decompose" a multicam clip like you can a compound clip or nested timeline. This is different from flattening and something I would use every day.
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Re: Better multicam flattening options.

PostSat Jul 29, 2023 7:57 am

philipbowser wrote:+1 for the ability to "decompose" a multicam clip like you can a compound clip or nested timeline. This is different from flattening and something I would use every day.


Yes, you described it better than I did.
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Re: Better multicam flattening options.

PostSat Jul 29, 2023 3:13 pm

I liked using EDIUS until my PC just could not handle the GH6 and even GH5S files which is when I moved to Studio Max. This how the multicam in EDIUS looks, just pulled up the project so files are offline now. However you can see the track clips that are active and those that are muted. The blue triangles at the top are of course the cut points and can me moved. You can also see that I have enabled a second track clip so that I can switch between to see which I like. Something that cannot be done after Resolve multicam is flattened. All files on the EDIUS timeline are full resolution and you can see on the top track there are several clip cuts. That is where I have then used "Layouter" the equivalent of inspector, to crop into the frame. This particular layout can also be converted to single track to apply transitions etc between clips.
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Re: Better multicam flattening options.

PostMon Oct 23, 2023 8:24 pm

Norbert339 wrote:
philipbowser wrote:+1 for the ability to "decompose" a multicam clip like you can a compound clip or nested timeline. This is different from flattening and something I would use every day.


Yes, you described it better than I did.


+1

if you go inside a multicam clip you can create a compound clip of all the audio tracks inside of it, then you can flatten the multicam clip's audio, thus revealing the compound clip created before. At that point, you can "decompose in place" that compound clip and get all the audio track levels outside of the Multicam. This is useful if you need to switch audio track for some reason.

Of course, this is quite cumbersome and only works for audio, it would be great to simplify this process and involve video tracks as well. Edius does a great job at it since it doesn't require the creation of a multicam clip, its multicam mode just treats each track as a camera angle and you're clear to go.
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Re: Better multicam flattening options.

PostFri Oct 27, 2023 12:43 pm

SkierEvans wrote:I liked using EDIUS until my PC just could not handle the GH6 and even GH5S files which is when I moved to Studio Max. This how the multicam in EDIUS looks, just pulled up the project so files are offline now. However you can see the track clips that are active and those that are muted. The blue triangles at the top are of course the cut points and can me moved. You can also see that I have enabled a second track clip so that I can switch between to see which I like. Something that cannot be done after Resolve multicam is flattened. All files on the EDIUS timeline are full resolution and you can see on the top track there are several clip cuts. That is where I have then used "Layouter" the equivalent of inspector, to crop into the frame. This particular layout can also be converted to single track to apply transitions etc between clips.


Yes. The Multicam Track "decomposing" works like this in Vegas Pro also.
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Re: Better multicam flattening options.

PostThu Nov 30, 2023 12:00 pm

+1

I also wish, the options for flattening will increase, so that at least position, rotation and scale can be passed on to the clips.

We're working on long format tutorial videos (3-cam-setup, up to 10 hours for each project). We wanna keep all options till the final cut, so flattening for us is one of the last steps, which can then take up to 2 days just copying and pasting settings. :?

Originally coming from Adobe PrPro, I was confused by the flattening-process anyway. Never flatted Multicams in PrPro before. I guess DR has it's reasons for this kind of workflow, maybe it's due to performance while editing, but taking away a lot of efficiency lateron atm.

(Still I'm happy for the switch to DR for a lot of other reasons. :D )
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Re: Better multicam flattening options.

PostThu Nov 30, 2023 1:58 pm

Mine was multistep process in EDIUS too as I went back after cutting to crop in , check colour between cuts etc. Now have a different work flow in Resolve that I now work quite fast with. In short:- bring clips into media page and set camera number , colour space etc, create timeline and bring in clips, sync with audio ( save as timeline named sync ) do basic colour matching as group nodes , duplicate timeline name " audio" , duplicate again and convert timeline to multicam clip, create new timeline called multicam and place multicam clip and do the cutting video only ( in my case as I have editing audio separately from the audio timeline and bring in that wav file in audio track 2 and mute the multicam audio.) So at any point I can go to any of these timelines if I have an error and copy and paste between timelines. Then flatten and fine tune for scaling and colour. Of course important to wait to do final trimming until the end so that all the timelines have the same time/positions. Would still prefer the EDIUS approach where everything is there all the time on the one timeline however having duplicated timelines is useful if you make mistakes !!
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Re: Better multicam flattening options.

PostFri Jan 05, 2024 6:21 pm

SkierEvans wrote:I liked using EDIUS until my PC just could not handle the GH6 and even GH5S files which is when I moved to Studio Max. This how the multicam in EDIUS looks, just pulled up the project so files are offline now. However you can see the track clips that are active and those that are muted. The blue triangles at the top are of course the cut points and can me moved. You can also see that I have enabled a second track clip so that I can switch between to see which I like. Something that cannot be done after Resolve multicam is flattened. All files on the EDIUS timeline are full resolution and you can see on the top track there are several clip cuts. That is where I have then used "Layouter" the equivalent of inspector, to crop into the frame. This particular layout can also be converted to single track to apply transitions etc between clips.

I know it's not the topis of the thread but I can see you were user of EDIUS. Can I have some questions to you? I also jumped from using EDIUS and I would like to find myself in DaVinci software.
1. How to save effects that was applied into clip as it was in EDIUS when you had it all in layouter? (like when you just mark them all and save as preset that could be applied i any new clip)
2. Is there possibility to import timeline of other project as additional tab that can be switched between and copy clips from them (in EDIUS it was "Import Sequence")?
3. Do you have easy way of managing keyframes (ease-in and ease-out) of exemplary jpg file on a timeline? When I do it on EDIT tab it produces strange effects which are unwanted (in EDIUS there was simple option just to ease-in and ease-out and movement was nicely smooth just like this)
4. Is there a way of using proxy mode with video during playback in timeline but when stop the quality come back to full quality? For now I have only half or quarter quality all the time or full quality. Is there a possibility to drop frames as well? Or only resolution?
5. Do you happen to know how to deal with borders of the clips in DaVinci? I have to do work around and use Paperclip effect, then adjust the border. It works but borders are moving and have to be adjusted with keyframes which is time consuming and annoying.
6. Is there a way to make multicam sync in DaVinci as it was in EDIUS so the program creates timeline automaticaly with separate video tracks?
Thank you in advance for any advices :)
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Re: Better multicam flattening options.

PostMon Jan 08, 2024 8:28 pm

I will start in reverse.

6 No, Resolve will create a compound clip that is the multicam clip and it will be scaled to the project resolution. Has taken me some time to get used to this way of multicam. I now make only the cuts in multicam and do everything else after flattening.

5 not sure I understand the issue.

4 Not that I know of. Another reason I moved to Studio Max that can run full resolution with source in multicam for me.

3 In the inspector you can hover/right click over any of the parameters and select ease- in etc. Same on the key frames themselves.

2 Yes you can import timeline by using copy and paste from one project to the other in the media page. The timeline can then be selected from dropdown top of preview monitor window. Media of course has to be available on PC.

1 Not in the same way. You can create the effect on a compound clip and save that in smart bin to use any time. This effect can them be copied to any clip too. Not a simple preset but can work.
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Re: Better multicam flattening options.

PostTue Jan 09, 2024 8:12 am

"5 not sure I understand the issue."
I meant these white borders around picture in my timeline (marked red - the borders and the option I need to adjust to get the result).
[img]
Corners.jpg
[/img]
Is there a way for these borders to automaticaly stick to the clip? They need to be adjusted manualy by keyframes.

"3 In the inspector you can hover/right click over any of the parameters and select ease- in etc. Same on the key frames themselves."
I have tried this (if this is exactly what you mean) and I got strange results.
[img]
Ease.jpg
[/img]
The clip moves all not only by its set route - it changes it shape oraz moving strangely.
Attachments
Ease.jpg
Ease.jpg (154 KiB) Viewed 6534 times
Corners.jpg
Corners.jpg (444.61 KiB) Viewed 6534 times
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Re: Better multicam flattening options.

PostTue Jan 09, 2024 4:35 pm

How to also make multicam project with lowered quality of the clips that are synced together and can be viewed in preview (beside the way of creating optimized clips because this lasts long and its unnecessary to wait for that to start a work)?
[img]
Multi%201.jpg
[/img]
I mean these ones to be previewed in lower quality as it was possible in EDIUS to make the preview smoother
[img]
Multi%202.jpg
[/img]
Also is there a way to make in DaVinci multicam timeline splitted into different cameras? As it was in EDIUS
[img]
Multi%203.jpg
[/img]
Attachments
Multi 3.jpg
Multi 3.jpg (124.2 KiB) Viewed 6534 times
Multi 2.jpg
Multi 2.jpg (27.53 KiB) Viewed 6534 times
Multi 1.jpg
Multi 1.jpg (327.69 KiB) Viewed 6534 times
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Re: Better multicam flattening options.

PostWed Jan 10, 2024 3:49 pm

For the borders you can zoom in to remove them. Select the clip and then in the inspector zoom in until they just disappear. This may crop too much but you can also try the crop controls in the inspector to be more precise.

For the keyframes I can see ( top left ) you have zoom selected. There are more controls in that drop down too and if you moved as well as zoomed you will need to address those controls too. I only use that windows to make corrections afterwards. It is easier to make the ease controls in the inspector when you first them. Right click over the control when setting in the inspector. If for instance you make a zoom and position but only have ease in or out on one of the parameters it will look odd. That is why I do that in inspector when I do the keyframe so that I can set all the parameters.

NO. there is no way in Resolve to get timeline in multicam like EDIUS.


To make things easier you can change project settings while editing then change back at any time. So you could do your cuts with timeline in SD and then change to 4K afterwards for colour etc. I always flatten before doing colour or re framing.
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Re: Better multicam flattening options.

PostThu Jan 11, 2024 6:33 pm

But I can not grab and mark nodes from different option than one at once. When its paramter "Position", I can set the Ease in and out only for that specific parameter. I can do this for each parameters like Position and Zoom but I still get strange results...
May I kindly ask you to rpovide some print screens about what you meant with doing it in Inspector and right clicking over there? I can not figure out it.
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Re: Better multicam flattening options.

PostThu Jan 11, 2024 8:38 pm

I have attached 3 figs. I am not great at putting in pointers etc.

Fig shows the establishing keyframe, hit the top button so sets all parameters as starting point. All red indicators.

Second fig is just zoom, so only zoom is red, right click the indicator in inspector and then select ease in as shown.

Third is where I have further zoomed, changed x value and rotation and while there right click each one and select ease in.

In the grid below you can of course select a keyframe ( while also selected with cursor ) and change value etc.

keyframe 1.jpg
Establishing keyframes
keyframe 1.jpg (286.76 KiB) Viewed 6447 times


keyframe 2.jpg
Zoom selection
keyframe 2.jpg (302.05 KiB) Viewed 6447 times


keyframe 3.jpg
Keyframe for zoom, x position and rotation indicated with red
keyframe 3.jpg (306.92 KiB) Viewed 6447 times
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Re: Better multicam flattening options.

PostSat Jan 13, 2024 12:14 pm

+1
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Re: Better multicam flattening options.

PostMon Jan 15, 2024 2:19 pm

Thank you. I can see that it changes something when not doing ease in or our on Zoom fig.
But anyway, when I apply it only on Position X and Position Y the effect is still different from which I would like it to be. Please see:
[img]
Ease2.jpg
[/img]
[img]
Ease3.jpg
[/img]
[img]
Ease4.jpg
[/img]
and the result is:

It leads weird path instead of just go straight from A to B and from B to A. Why and how to get rid of this?
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Ease4.jpg
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Ease3.jpg
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Ease2.jpg
Ease2.jpg (402.68 KiB) Viewed 6310 times
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Re: Better multicam flattening options.

PostMon Jan 15, 2024 2:34 pm

I assume you are talking about the return of image. Looks like the timing of zoom ease out is different from position change. The zoom is easing out before position is changing. Set cursor in the zoom graphic mode, then switch to position mode and drag to match. That is why I do both in the inspector when I am setting them. Only use the graphic for corrections.
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Re: Better multicam flattening options.

PostTue Jan 16, 2024 11:08 am

Ok, I think I got the idea behind the mechanics. But... there is still strange unwanted movement even I followed your instruction. Why?

And also I don't know how to copy such nodes for not to need to adjust the initial position again. May I ask for some more tips about that too? When I copy it then it seems to work only in some partial way, rest of values I need to copy manualy in right places to get the effect like it couldn't be done by just copying the node.
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Re: Better multicam flattening options.

PostTue Jan 16, 2024 4:18 pm

+1 It would be great to keep keyframes and effects when you flatten a multicam clip. Audio and video have to be affected on this feature. And it would be great if we have another way to work with multicam and wave multichannel audio
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Re: Better multicam flattening options.

PostTue Jan 16, 2024 5:55 pm

SlaVo5 you have the keyframes for X and Y out of sync. It is why I set both at the same time in inspector. You can correct by going to the y keyframe of the small movement either after the beginning or before the end and then in inspector changing the x value to the first or final position. Then you will remove the little x movement you have now. Make sure you really are at the correct position and click the keyframe before making the change in inspector.
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Re: Better multicam flattening options.

PostFri Jan 19, 2024 4:10 pm

Posted today elsewhere;

I think I've made a huge problem for myself... Got a multicam edit, lots of re-positions and scales on the edit page, I flattened the multicam and graded that, was able to group the clips by their original reel names all worked very nicely...
... BUT, I hadn't realised that flattening the multicam edit lost all the edit page repositions! Now, how to fix it!? Any suggestions greatly appreciated.

...Darn it. I'll have to do a clip by clip paste Attributes. Pain. How is this supposed to work? I didn't want to grade the un-flattened multicam, that would also be have been a pain.
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Re: Better multicam flattening options.

PostFri Jan 19, 2024 4:19 pm

Yes a problem, which is why I only cut angles in multicam and do everything else on the flattened timeline. I do create different timelines so can go back to the multicam if I want to change angles and cannot cover on the flattened timeline so do a copy and paste between timelines.
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Re: Better multicam flattening options.

PostSun Jan 21, 2024 9:38 am

SkierEvans wrote:SlaVo5 you have the keyframes for X and Y out of sync. It is why I set both at the same time in inspector. You can correct by going to the y keyframe of the small movement either after the beginning or before the end and then in inspector changing the x value to the first or final position. Then you will remove the little x movement you have now. Make sure you really are at the correct position and click the keyframe before making the change in inspector.


I am constantly trying to follow your advices but I can not do it right. May I kindly ask you to record a video with these steps (from beginning to end) as the best results I can get for the moment arte these:

And keyframe nodes are like this:

Any changes in nodes setting I make beside these produce more strange effects with movements or shape of the object.
I don't see the pattern and still the result is not quite I want (the lack of smoothness in the beginning or end of movement + same strange "bend" during whole process which is not also necessary in this situation).
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Display: LED 27" ASUS ProArt PA278CV
CPU: i9-13900K
GPU: NVIDIA RTX 5070ti 16GB
RAM: 64GB DDR4
NVMe/SSD: Kingston 2TB M.2 Gen4 NVMe, 2xSSD
NLE: DaVinci Resolve Studio 19

Macbook Pro M4 Pro, 48GB RAM, 1TB, 16"
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Jamie Dickinson

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Re: Better multicam flattening options.

PostSun Jan 21, 2024 11:44 am

My workaround is clip by clip but I made it easier with a Custom Smart Filter to turn the all clips which are both Multicam and have Edit Sizing applied to Green to stand out in the timeline. Then a MultiAction key on Stream Deck and I could go through very quickly
Attachments
StreamDeck Action.jpg
StreamDeck Action.jpg (30.93 KiB) Viewed 5951 times
Custom Filter.jpg
Custom Filter.jpg (28.21 KiB) Viewed 5951 times
Windows 11 Pro, Core i9 13900K, 96GB RAM, RTX 4080 Super
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studio1492

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Re: Better multicam flattening options.

PostSun Jan 21, 2024 5:55 pm

+1
- MBP 14" M4 Pro 48GB, 2TB, 14 core CPU, 20 core GPU.
- Resolve Studio 20.0 @ macOS 15.5
- Mini Panel v2.0
- Synology DS218+
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SlaV05

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  • Real Name: Slawomir Blaszak

Re: Better multicam flattening options.

PostTue Jan 23, 2024 8:18 am

Jamie Dickinson wrote:My workaround is clip by clip but I made it easier with a Custom Smart Filter to turn the all clips which are both Multicam and have Edit Sizing applied to Green to stand out in the timeline. Then a MultiAction key on Stream Deck and I could go through very quickly


I am sorry, but I really don't know how to understand what you have wrote here. Can I kindly ask you for explanation wether this Custom Smart Filter is a part of DaVinci and MultiAction Key along with Stream Dec are integrated parts of DaVinci Resolve? Or are they external plugins/devices?
Or maybe you weren't replying to my messages?
OS: Windows 11 Pro
Display: LED 27" ASUS ProArt PA278CV
CPU: i9-13900K
GPU: NVIDIA RTX 5070ti 16GB
RAM: 64GB DDR4
NVMe/SSD: Kingston 2TB M.2 Gen4 NVMe, 2xSSD
NLE: DaVinci Resolve Studio 19

Macbook Pro M4 Pro, 48GB RAM, 1TB, 16"
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SlaV05

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  • Joined: Fri Jan 05, 2024 10:47 am
  • Location: Poland
  • Real Name: Slawomir Blaszak

Re: Better multicam flattening options.

PostFri Jan 26, 2024 7:03 am

If anyone is looking for good way of doing ease in and ease out I recommend that tutorial:

It works and does what I need. Additionally it helps with the Paper Edge effect which, once adjusted to borders of the clip, sticks to the edges even when moved or zoomed which was not the case in other ways. Moreover it offers the possibility to save once animated keyframes and use it in other projects. Perfect.
[img]
Transform%20-%20save%20and%20load.jpg
[/img]
Hopefully that information might be helpful for you as well.
Attachments
Transform - save and load.jpg
Transform - save and load.jpg (163.34 KiB) Viewed 5349 times
OS: Windows 11 Pro
Display: LED 27" ASUS ProArt PA278CV
CPU: i9-13900K
GPU: NVIDIA RTX 5070ti 16GB
RAM: 64GB DDR4
NVMe/SSD: Kingston 2TB M.2 Gen4 NVMe, 2xSSD
NLE: DaVinci Resolve Studio 19

Macbook Pro M4 Pro, 48GB RAM, 1TB, 16"
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Jamie Dickinson

  • Posts: 443
  • Joined: Thu Aug 22, 2013 7:38 am

Re: Better multicam flattening options.

PostThu Jun 19, 2025 8:08 am

SlaV05 wrote:
Jamie Dickinson wrote:My workaround is clip by clip but I made it easier with a Custom Smart Filter to turn the all clips which are both Multicam and have Edit Sizing applied to Green to stand out in the timeline. Then a MultiAction key on Stream Deck and I could go through very quickly


I am sorry, but I really don't know how to understand what you have wrote here. Can I kindly ask you for explanation wether this Custom Smart Filter is a part of DaVinci and MultiAction Key along with Stream Dec are integrated parts of DaVinci Resolve? Or are they external plugins/devices?
Or maybe you weren't replying to my messages?

Hi, Bumping this thread here...
Yes, Custom Filters in the Color Page helped me find any clip which was both Multicam and had Edit Sizing applied. I then used my Stream Deck to trigger multiple shortcuts in Resolve . This solved my problem but was painful!

I was really hoping this simple option, to Flatten and keep edit sizing, would be part of Version 20!?
Windows 11 Pro, Core i9 13900K, 96GB RAM, RTX 4080 Super

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