About the new keyframe pane/window

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Mixolydian

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About the new keyframe pane/window

PostThu Apr 17, 2025 3:55 pm

Having the new keyframing pane for the edit page is a good addition, mostly because it can be detached to its own window. But I don't understand why the window can't be resized to take up the whole screen in a secondary monitor, like you can with Fusion Studio, Blender, Unreal Engine and so on.

As it is, the window has only one size which is roughly a little bigger than one quarter of the screen. Sure it's useful, better then when it was a small space underneath the clip. But it needs to behave like a regular window with a maximize button.

By the way, this behavior is in Windows, I haven't tested the beta in macOS yet.
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tippytaps

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Re: About the new keyframe pane/window

PostFri Apr 18, 2025 7:34 pm

I agree, it should be resizable. It's roughly unusable in the default tiny state on my 1080 second monitor, so I have to pop it out every time.

More resize options in general: also on the keyboard shortcuts window.
Last edited by tippytaps on Thu Apr 24, 2025 6:54 am, edited 1 time in total.
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Mixolydian

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Re: About the new keyframe pane/window

PostSun Apr 20, 2025 7:16 pm

Also, it becomes even more useless since it doesn't have any use of the mouse wheel, not even by itself, but also no modifiers with the mouse wheel, which is one of the fastest ways to work. Granted, even Fusion Studio is severely lacking in this respect, but at least there are a few things you can do with the mouse wheel and modifiers.
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Videoneth

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Re: About the new keyframe pane/window

PostSun Apr 20, 2025 9:41 pm

Yeah it's not really good honestly, I stop using it because of that.
And it's so tiny on my 4k monitor (the fonts, etc).

It was even more useful for me to have the spline like under the clip on the timeline too (even if it was janky for many years).

It's another 1 step forward, two steps back
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Mixolydian

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Re: About the new keyframe pane/window

PostMon Apr 21, 2025 12:48 am

Videoneth wrote:Yeah it's not really good honestly, I stop using it because of that.
And it's so tiny on my 4k monitor (the fonts, etc).

It was even more useful for me to have the spline like under the clip on the timeline too (even if it was janky for many years).

It's another 1 step forward, two steps back


Let's hope that they make it better in the betas to come. To me it's a good idea but with flawed execution. I think the addition is good, but barely usable, and they should've kept the old way in the timeline because that was a very nice way to edit keyframes.

Besides, if you are using your second monitor for clean feed, then moving the new keyframe window there will cancel the clean feed, but at times it will come back and won't let you see the window, so it's messy.
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Timothy Clark

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Re: About the new keyframe pane/window

PostMon Apr 21, 2025 4:14 pm

Yes, resizable would be wonderful.
And while we're at it, let's do that for the rest of the panels.
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Mixolydian

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Re: About the new keyframe pane/window

PostWed Apr 23, 2025 4:36 pm

Timothy Clark wrote:Yes, resizable would be wonderful.
And while we're at it, let's do that for the rest of the panels.


I think every software company in the world should learn a lot from the current Blender GUI. I don't know if it's 100% perfect, but it's the most flexible GUI that I've ever seen. Any panel can be resized to whatever you need, in fact any panel can be turned into any type of panel you need. If you need the graph in the panel at the top, you can do that. If you want to add another panel at the bottom, you can also do that. Or the left, or right. The only thing you cannot do is diagonal panels because that would be confusing.

I'm not saying that this would apply perfectly to Resolve, but the keyframe pane and window are useless. Hopefully beta 2 made some progress on that, if not the ones after that.

But I think they should put back the old one. The code already exists, so it's not a lot of extra work.
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Mixolydian

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Re: About the new keyframe pane/window

PostTue Apr 29, 2025 7:36 pm

I'd like to add something else because of a project I'm working on. This new keyframe panel mode is terrible. At least in macOS it can be maximized to the whole screen, but still, it would be a great addition to the usual keyframe visualization in the edit page when you click in the keyframe symbol in the clip back in Resolve 19 and earlier.

Correct me if I'm wrong, but in Resolve 19, you could have more than one clip with the keyframe section open in different tracks, correct? Meaning, a way to see the placement in time of a keyframe or more in each clip? I think that was possible, but honestly my memory sucks so I'm not 100% sure. But if it was, and you have ten clips stacked in ten tracks, each of them with let's say, opacity keyframes from 0 to 100 in each clip, you could see where those keyframes were for all the tracks at the same time.

In this new system, you can't. If you select even two of those stacked clips, the keyframe editor shows nothing. Those familiar with After Effects know that seeing the keyframes in several layers is as easy as selecting the layers and pressing U. After that you can easily move the keyframes, groups of them or even scale them in time.

Whether the window is maximized or not, the sections are static. If you want to have more space in the lower pane, you can't click the divider and drag upwards. It doesn't move.

Whatever zoom factor you set in the keyframe pane, or the detached window, if you click on another clip, it will default to a very wide one, meaning that if you have a group of keyframes in the space of one or two seconds, you have to zoom in all over again. When you have that same group in several clips that you have to work on, this is a waste of time. There is a button at the top that makes the zoom factor a bit better, but it's still too wide for when you have keyframes across one or two seconds. This leads to another problem.

At least in macOS, while zooming in the timeline with the mouse wheel forward and the Alt/Option key pressed, it zooms way too fast. That has always been the case. Same for scrolling back and forth if instead you press Cmd and the mouse wheel. It's like Resolve adds some speed on top of the speed you set for mouse scrolling in the system.

But when you try to zoom in inside the keyframe pane or the detached window with the mouse wheel and Alt, it's insanely slow, so it's useless. You just need to click inside it to give it focus, then press Cmd++ or -, and they can be only the + and the - in the main keyboard area, because trying the same with the + and - in the numpad, unbelievably, does nothing at all.

Then there is a mind-blogging choice of GUI in the keyframe pane, when if it's wide enough, it shows the buttons for detailed zoom, full extend zoom, a slider that zooms in and out, the button to detach the pane, and the three dot menu. But if you click on the divider between it and the monitor/timeline area, then drag to the left and make it as narrow as possible, it will lose most of those buttons, despite having plenty of room to keep those buttons inside! This one is completely puzzling to me, I just don't see why someone thought this might be a good idea, to go from 5 clickable items to 2, adding a drop down to the first to see the other 3. Doesn't follow any logic, because there's absolutely no need for it:

Screenshot 2025-04-29 at 14.11.01.png
Screenshot 2025-04-29 at 14.11.01.png (119.46 KiB) Viewed 359 times


Screenshot 2025-04-29 at 14.11.13.png
Screenshot 2025-04-29 at 14.11.13.png (95.62 KiB) Viewed 359 times


There is plenty of space to the left of those five buttons, or clickable items, whatever you want to call them. Unless you make the left section so narrow that there's no space left, but you can see there's plenty of free space to the left to keep those 5 items as they are, not hide them under a drop-down menu.

Overall, this new keyframe editor is way worse than the previous method. It wants to be the keyframe editor in Premiere, when anyone who uses that NLE hates that keyframe editor. It could be a great editor when detached, but it doesn't have all the features needed to make it a great editor.

So please give us the old one, while building this one and hopefully one day it will be usable, but don't take away from us the old one, at least not until this one is fully usable.
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Re: About the new keyframe pane/window

PostWed May 14, 2025 9:01 am

I finally finished my production projects and was now able to upgrade to the Beta (better safe than sorry).

Wow, so many cool features but yeah - the VERY FIRST thing I did was turn the keyframe window on to check out the one thing I absolutely hated in Resolve (coming from Adobe editing many years ago).

Was very sad when the keyframe window was a tiny slither on the side of my dual-screen window. There is all that space there to widen it, but alas, trying to pull on any of the border resulted in nothing :(

I hate floating windows because it interrupts the flow of using the app. Open window, move/resize window, move again cause you need to look at stuff UNDER window. Close window...etc etc.

Because on a two-screen layout, not only does the keyframe window get moved to the second screen away from the timeline screen (which is on screen 1), but there is nothing else next to the keyframe window other than the media-out view. So plenty of space to go wider.

Anyway, hope the GUI Gods working on this have some spare time to improve it before full release.

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