Few things are as frustrating in Resolve as the handling of alpha channels. It can handle alpha information as either 0% or 100%, nothing in between. You want to add a glow to some letters or any element? No way. You'll see the part of the glow that falls inside the letters, but nothing outside.
It's not that at least it's useless for external sequences or videos that have a variable alpha channel, but at least it's fine when you apply FX in Resolve or the Fusion page. It doesn't work for those either, while every other NLE works just fine for that. Whether it's imported sequences, videos or bundled FXs, transparency is always shown correctly.
Since this forum runs on ancient software that only allow three pictures per post and multiple steps to post each, I made the examples all in one picture and uploaded that instead, having to shrink it to less than 1 MB because that's the maximum the forum allows:

- Alpha bug for forum.jpg (976.59 KiB) Viewed 678 times
Are we ever going to have proper alpha channel interpretation in Resolve? Because if all people ever need are hard edges for alpha text or images, fine, but I'm guessing that quite a lot of people need a glow every now and then, and several other situations that need variable transparency levels, not just totally transparent or totally opaque.
Every other NLE I used in the last 25 years can show alpha just fine, is it too much to expect that Resolve can do it?