Tue Jun 17, 2025 6:04 pm
Fusion can be a mograph beast but to do that, it would need to have a manageable keyframe editor. The organizational abilities are so anemic for fast work. You have to have things like selection sets for rapid selection of particular node. Keyboard shortcuts for certain property viewing. Better hierarchy layouts. Usage shortcuts.
And most importantly, the ability to have a layer start and stop without breaking the flow. Using Dissolve nodes or Opacity keyframes are a poor excuse for being ably to rapidly sequence a series of layers with offsets in the Keyframe editor.
I like the idea of a mograph page but I speak from experience with the travesty known as Maya and the beauty which is Houdini, that it is FAR better to have a unified working toolset with additional windows to parse data/keyframes than it is to have 5 or 6 different interfaces that will all have their own issues.
If you learn a workflow in Houdini, it works everywhere. In Maya, you had the Node editor, MASH, Bifrost Graph, Material Graph Editor, and more that I never touched. It was a nightmare to keep track of and buggy as hell.
Creating a better Keyframe editor with the functionality of Calvary would be my go to. Let it have the ability to create and edit nodes as you do things. If you add a point replicator to the layer in the timeline it would be cool if it would build the node tree and change the appropriate settings. That way you could tweak and build if you wanted to custom roll better tools off of the layer's build?
Resolve & Fusion Studio 19.1
Windows 11
Intel 14900K @ 5.1GHz | 128GB RAM | RTX4090 | 2TB NVME System | 4TB NVME Scratch RAID 0 / 100G Fiber 64 TB
MacOS 12.7.2
MacBook Pro 13,3 | 16GB | Radeon 460 4GB | 256GB System | 256GB Scratch