Tekkerue wrote:Simply adding an extra decimal place could also work. The only thing I did is expand the size of the text fields and the color bars underneath to keep them lined up. Everything else is in exactly the same position.
I again say that the GUI numbers are arbitrary and don't really mean anything. Whether it's 3 digits or a hundred digits, it's all very specious and illusory. The only thing that will really tell you how the picture is being affected by a given adjustment is to
look at the picture and scopes. The numbers are not reliable, and will depend on where that specific node is in the node tree.
waltervolpatto wrote:I don't mind "zero lift" being 0, "nominal gain should be 1... black to white is [0-1].
Saturation at 50 is... bonkers. It comes from the old days where a side was in the neutral state in the middle (50%) and you can go to 0 or double out 100. And while we are at it, I want with the Saturation go to 5x, without Stack 5 nodes one after the other...
I agree about Sat. It's odd to me that they didn't start with 0. I think this is an oddity that goes back to daVinci 2K, and the GUI numbers were weird and unpredictable even then.
The problem with allowing Sat to go as high as 5X is it would have to be very, very sensitive, unless you didn';t mind turning the knob multiple-multiple times to get there. There are a few modes where you turn the knob and hit a limit, and go "WTF? I need more!" So that does happen.
I concede that there's a point where if you push the knobs too far, things can go horribly wrong. But that's true about a lot of things in the world. I'm seen some sample node trees from students where they just have everything upside down & backwards and stretched to infinity, all because the initial setup was wrong in the very beginning.
There were situations with daVinci 2K where you had to essentially stack a couple of layers to get more range out of the controls, but happily those days are gone.