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[BUG] huge key frames in 3D viewers

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Stefan Ihringer

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[BUG] huge key frames in 3D viewers

PostSun Apr 19, 2015 9:43 pm

Sometimes, the key frames of an animated camera are suddenly larger:

huge_keyframes.png
huge_keyframes.png (46.97 KiB) Viewed 1128 times


I don't know hat causes this since the key frames are rendered normally in the beginning and it doesn't happen "on screen". Usually I'm going back from camera view to perspective view when I notice the big key frames. I don't know which version was the first that did this... But I've never had this happen in 6.4. I'm currently on a Parallels VM so maybe OpenGL is acting weirdly?

The camera is a Syntheyes matchmove, exported using its latest Fusion 7 exporter. The scene size is reasonable though (default grid just to the right of the screenshot area). There's a point cloud in there and some image planes I've placed using the point cloud's context menu.
The second camera in there is a static projection camera from one particular frame (if that's of any help).
blog and Fusion stuff: http://comp-fu.com/2012/06/fusion-script-macro-collection/
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Serge Ilinov

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Re: [BUG] huge key frames in 3D viewers

PostMon Apr 20, 2015 12:28 pm

Hello Stefan!
I stuck about the same thing a few days ago..
What I did..
I have imported animated camera and ground geo via alembic from Maya.. and then I wanted to scaledown whole imported scene in factor of 1000 (to sync scales with other geometry from another source).. and I got the same GIGANTIC green squares.. which pretty annoying, especially when animation is baked..
hi there, pigsfly guys, it's me, robocop! ;b

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