Sat Jun 27, 2015 11:20 pm
if you have the depth map in a different file use a loader to bring it into fusion
then you can use a channel boolean node to combine the depth rendering into the beauty rendering
in the depth blur node you leave the input channel to z and use the picker for the focal point to set you in focus object
play with the other sliders to your needs
remember that fusion expects the Z channel as unnormalized values, with real negative distance from camera (= objects further away have big negative numbers, objects near to the camera have small negative numbers)
you can always use a grade node to convert any rendering to this specs.
a other way to use a depth map rendering is to connect the BG input in the depth blur with the beauty rendering, the green input with the depth map image and choose in the depth blur which channel to choose as Z channel (red, green, blue, luma, alpha)