Mon Jan 25, 2016 10:08 pm
I am brand new to Fusion so forgive me if I am way off base, but recently I import an OBJ model of a "futuristic" hinge (from the video copilot motion 2 collection) When I selected the piece I wanted to rotate the anchor point was all wrong. It was the anchor point of the model, not the part. So I tried to fix it using the pivot, I got the same thing you did. The entire model moved, and it was useless.
My solution was to isolate the piece I wanted to rotate using it's own merge 3d. Then I used the Merge 3d pivot to put the anchor point in the correct location. Then rather than the transformation on the model part, I use the transformation of the merge 3d.
This gave me the functionality I was expecting.
Bob Place