Chad Capeland wrote:Back at AT we wrote a plugin for Fusion 5 for the Space Navigator. The Traveler model was what we tested it on. There's no way to add a new input device for navigation, and at the time no 3D SDK, so it was implemented as a set of number modifiers for the camera or whatever object you wanted to assign it to. Once you set that up, it was awesome, but the fact that you needed to hook all those things up was a downer. I suspect BMD could add support easily, but unless there is demand, I don't know why they would. One of those chicken and egg things. I think we'd see the return of marking menus before we saw 3DConnexion support. Unless you shipped a pack of them to Toronto.
I agree, those who only use Fusion, having never used a 3dconnexion puck, may not demand it. I only got interested due to hearing folks rave about it using it - they seemed very passionate about it and I was curious.
But, I think BlackMagic has it's sights on the vast community of 3D modeling software users who may now want to try the best compositing tool in the world, due to the new pricing.
They also see Fusion's future as brilliant due to the rave reviews of new revisions of Resolve. A lot more folks will want to try Fusion because of Resolve.
Those coming from Maya, 3ds Max, MotionBuilder, Mudbox, Lightwave, 3D-Coat, etc. who already use the puck, will have instant familiarity and a comfort level with Fusion. That one feature could very well be what cements their choice of Fusion (as a post or so above this, Johnny Farmfield would have blown off Substance Painter if he could not change their default zoom direction).
People get funny about user interfaces, they want it there way. I own both zBrush and 3d-Coat, but prefer 3d-Coat due to the 3dConnexion puck (but love the zRemesher, etc. tools of zBrush). If you move between many software platforms, the puck sure does simplify one's life.
You can be certain that years ago, when far less people were using 3dConnexion, Autodesk had to have a very good reason to implement the interface.
If a single programmer at 3d-Coat could do it while wearing all the other hats of program development (he implemented years ago, when it was probably more difficult than now), I'd expect the talented folks at BlackMagic could really do it justice.
And if they do, and enough folks rave about BlackMagic's great implementation of the puck, you can be certain more and more folks with throw down $90 just to try it out - and will keep using the puck after they do.
I've never heard of anyone returning a puck. There could be a bad port, as Lightwave's initial ports were pretty abysmal, and if the port sucks ...