Fri Sep 04, 2015 4:03 pm
Correct.
That part has alway been an issue.
There is a preroll option in prender but I think that's 2D
I believe it is 2D only
That being said, you are correct, not ideal.
So, set a negative value, but don't have your particles visible until frame 1.
Then apply your explosion settings. Not ideal, I get that.
Also, you could have several pMerge,.from instance of emitter, with alt bitmap. Just change random seed generator.
Best I can do for you right now.