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Helge Tjelta

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Fusion 8 MAC, questions

PostThu Aug 27, 2015 7:07 am

1. how do we do add tool via the CTRL-SPACE. Does not work and CMD+space is spotlight search
Could we just get option (ALT) + SPACE for adding tool ?
Last edited by Helge Tjelta on Thu Aug 27, 2015 11:20 am, edited 1 time in total.
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Kays Alatrakchi

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Re: Fusion 8 MAC, questions

PostThu Aug 27, 2015 7:26 am

It's Shift-Space to access the tool menu.
>>Kays Alatrakchi
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Helge Tjelta

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Re: Fusion 8 MAC, questions

PostThu Aug 27, 2015 7:41 am

sorry, how could I miss that. :) thanks.
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Orestis Konstantinidis

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Re: Fusion 8 MAC, questions

PostThu Aug 27, 2015 10:34 am

Did anyone manage to get thumbnails to show in Fusion for Mac? I've been trying to with images and movie files, but it doesn't work.
I get the image in the viewer but the thumbnail is empty.
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Jeroen van den Hoek

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Re: Fusion 8 MAC, questions

PostThu Aug 27, 2015 1:16 pm

On the BMD fusion website it says "Fusion can also import and animate 2D vector (SVG) files"

That doesn't seem to work in this first beta (mac osx version). Anyone else have this problem? Or perhaps a different solution on importing vector graphics from adobe illustrator?

thanks!
Jeroen
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Njordy Jovanovich

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Re: Fusion 8 MAC, questions

PostThu Aug 27, 2015 9:55 pm

Simple [tab] hotkey (like in Houdini) would be awesome. Their's tools-menus is top-notch.
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Chad Capeland

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Re: Fusion 8 MAC, questions

PostThu Aug 27, 2015 10:02 pm

Jeroen van den Hoek wrote:On the BMD fusion website it says "Fusion can also import and animate 2D vector (SVG) files"

That doesn't seem to work in this first beta (mac osx version). Anyone else have this problem? Or perhaps a different solution on importing vector graphics from adobe illustrator?

thanks!
Jeroen


The import fails? Or it only brings in one frame? Or it's missing entirely from the import menu?
Chad Capeland
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www.floweffects.com
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Chad Capeland

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Re: Fusion 8 MAC, questions

PostThu Aug 27, 2015 10:03 pm

Njordy Jovanovich wrote:Simple [tab] hotkey (like in Houdini) would be awesome. Their's tools-menus is top-notch.


You can map the script to the tab hotkey. Further, you can directly add common tools with direct hotkeys.
Chad Capeland
Indicated, LLC
www.floweffects.com
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Rony Soussan

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Re: Fusion 8 MAC, questions

PostThu Aug 27, 2015 10:44 pm

Orestis Konstantinidis wrote:Did anyone manage to get thumbnails to show in Fusion for Mac? I've been trying to with images and movie files, but it doesn't work.
I get the image in the viewer but the thumbnail is empty.


iMacs won't show thumbnails at the moment, but mac pro's do. It's a known issue.
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Jeroen van den Hoek

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Re: Fusion 8 MAC, questions

PostFri Aug 28, 2015 7:56 am

Chad Capeland wrote:
Jeroen van den Hoek wrote:On the BMD fusion website it says "Fusion can also import and animate 2D vector (SVG) files"

That doesn't seem to work in this first beta (mac osx version). Anyone else have this problem? Or perhaps a different solution on importing vector graphics from adobe illustrator?

thanks!
Jeroen


The import fails? Or it only brings in one frame? Or it's missing entirely from the import menu?


Hi Chad,

This is the error message I got: "Loader1 failed at time 0"
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Bonsak Schieldrop

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Re: Fusion 8 MAC, questions

PostSat Aug 29, 2015 7:16 pm

Njordy Jovanovich wrote:Simple [tab] hotkey (like in Houdini) would be awesome. Their's tools-menus is top-notch.

And Nuke.
Yes Tab would be awesome.

-b
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Orestis Konstantinidis

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Re: Fusion 8 MAC, questions

PostSun Aug 30, 2015 12:21 pm

Rony Soussan wrote:
Orestis Konstantinidis wrote:Did anyone manage to get thumbnails to show in Fusion for Mac? I've been trying to with images and movie files, but it doesn't work.
I get the image in the viewer but the thumbnail is empty.

iMacs won't show thumbnails at the moment, but mac pro's do. It's a known issue.

Understood, thanks Rony.
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Mattias Lindberg

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Re: Fusion 8 MAC, questions

PostMon Aug 31, 2015 9:09 am

Chad Capeland wrote:You can map the script to the tab hotkey. Further, you can directly add common tools with direct hotkeys.


How do I change hotkeys? I found a hotkeys folder here (/Users/<User>/Library/Application Support/Blackmagic Design/Fusion/Hotkeys ) but it's empty.
DaVinci Resolve 17 Studio
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Chad Capeland

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Re: Fusion 8 MAC, questions

PostMon Aug 31, 2015 11:53 am

Jeroen van den Hoek wrote:
This is the error message I got: "Loader1 failed at time 0"


SVG's aren't supported in Loaders so that's probably the issue. :)

You have to import them from the import menu.
Chad Capeland
Indicated, LLC
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Jeroen van den Hoek

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Re: Fusion 8 MAC, questions

PostMon Aug 31, 2015 2:00 pm

Chad Capeland wrote:
Jeroen van den Hoek wrote:
This is the error message I got: "Loader1 failed at time 0"


SVG's aren't supported in Loaders so that's probably the issue. :)

You have to import them from the import menu.


Thanks Chad! that did it :D
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Stefan Ihringer

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Re: Fusion 8 MAC, questions

PostMon Aug 31, 2015 7:44 pm

Mattias Lindberg wrote:
Chad Capeland wrote:You can map the script to the tab hotkey. Further, you can directly add common tools with direct hotkeys.


How do I change hotkeys? I found a hotkeys folder here (/Users/<User>/Library/Application Support/Blackmagic Design/Fusion/Hotkeys ) but it's empty.


You can put one or several .hotkeys files in there. A little bit of ancient documentation is available here:

http://www.steakunderwater.com/VFXPedia/96.0.243.189/indexa105.html?title=Administrators_FAQ#How_can_I_customize_Fusion.27s_hotkeys.3F

here's my file to give you some more ideas (since the hotkey manager script that was originally used to modify that file doesn't work anymore in Fusion 8 beta)

Code: Select all
{
   View = {
      CONTROL_P = "self:DisableCurrentTools()",
      D = "self:DisableCurrentTools()",
      CONTROL_F = "self:SetScale(0)",
      F = "self:SetScale(0)",
      CONTROL_1 = "self:ResetView()",
      L = "self:SetLocked(not self:GetLocked())",
      CONTROL_L = "self:SetLocked(not self:GetLocked())",
   },
   Console = {
   },
   Manager = {
   },
   Chat = {
   },
   GL3DViewer = {
   },
   Preview = {
   },
   Bin = {
   },
   Controls = {
   },
   Global = {
   },
   GLImageViewer = {
   },
   GLViewer = {
      CONTROL_K = "self:ShowControls(not self:AreControlsShown()); self:Redraw()",
      K = "self:ShowControls(not self:AreControlsShown()); self:Redraw()",
   },
   SplineEditor = {
   },
   Info = {
   },
   Flow = {
      P = "t = self:Composition():AddTool('PolylineMask', true, -32768, -32768)",
      C = "t = self:Composition():AddTool('ColorCorrector', true, -32768, -32768)",
      B = "t = self:Composition():AddTool('Blur', true, -32768, -32768)",
      D = "self:Composition():DisableSelectedTools()",
      W = "t = self:Composition():AddTool('Saver', true, -32768, -32768)",
      R = "t = self:Composition():AddTool('Loader', true, -32768, -32768)",
      SHIFT_C = "t = self:Composition():AddTool('ColorCurves', true, -32768, -32768)",
      X = "t = self:Composition():AddTool('Dissolve', true, -32768, -32768)",
      G = "t = self:Composition():AddTool('Fuse.eLinBC', true, -32768, -32768)",
      T = "t = self:Composition():AddTool('Transform', true, -32768, -32768)",
      M = "t = self:Composition():AddTool('Merge', true, -32768, -32768)",
      TAB = "@Scripts:Comp/Add Tool X.eyeonscript",
      O = "t = self:Composition():AddTool('ChannelBoolean', true, -32768, -32768)",
      SHIFT_G = "t = self:Composition():AddTool('GamutConvert', true, -32768, -32768)",
   },
   LUTMacroFrame = {
   },
   Frame = {
      CONTROL_SPACE = "@Scripts:Comp/Add Tool X.eyeonscript",
      SHIFT_ALT_E = "@Scripts:Tool/Explore Clip - FBX Directory.eyeonscript",
      SHIFT_ALT_C = "@Scripts:Comp/Tool Color Labels v20.eyeonscript",
      SHIFT_X = "@Scripts:HotkeyScripts\\Invert Tools.py",
      SHIFT_ALT_R = "@Scripts:Comp/Loader From Saver.eyeonscript",
   },
   LUTView = {
   },
   Timeline = {
   },
}


(note that the eyeonscript calls are currently broken - in Fusion 8 the scripts have a different file extension. But the file works in Fusion 7 on windows.)
blog and Fusion stuff: http://comp-fu.com/2012/06/fusion-script-macro-collection/
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tommy-holmes

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Re: Fusion 8 MAC, questions

PostWed Oct 21, 2015 7:45 am

I am using Fusion 8 beta 2 on the PC but I cannot seem to access the tools search menu. In Fusion 7 I can press Ctrl-space and I'd have my search tool window, but here I cannot figure out what combination of keys I have to press for it to work.

I've tried the following: shift-space, Ctrl-space, Alt-space, tab, tab-space, Ctrl-shift-space, Ctrl-Alt-space and pretty much every key on the keyboard.

Is this a bug with the current build? or can someone show me how to access it?

Thank you.
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David-Scott

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Re: Fusion 8 MAC, questions

PostWed Nov 04, 2015 11:40 am

It's Shift-Space to access the tool menu.


Brilliant thanks! Been hunting for that one!
Kind regards

David Scott
Head of Post Production
Glasshouse Media
UK
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Michael Loomis

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Re: Fusion 8 MAC, questions

PostWed Dec 02, 2015 8:31 am

I'm getting this...

Loader1 failed to load file "/Users/michaelloomis/Projects/Globe_Tools/images/Luminence_Sphere0000.iff" (clip "/Users/michaelloomis/Projects/Globe_Tools/images/Luminence_Sphere.iff" at frame 0) : Invalid argument
Loader1 failed at time 0

...when trying to import Maya iff files. This happens both if I invoke the loader or if I use "import".

I notice in the list of input formats that Amiga iff is supported. Is this causing a conflict i.e. Maya vs Amiga iff? I think it is amusing that Amiga formats are supported, but not Maya. (And I'm not bashing Amiga - I used to own a few of them back in the day!)

Or am I missing something obvious? :shock:
BTW, I'm running El Capitan on a brand new iMac.

Thanks,

Michael Loomis
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Jeff Ha

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Re: Fusion 8 MAC, questions

PostFri Dec 04, 2015 8:01 am

Michael Loomis wrote:
I notice in the list of input formats that Amiga iff is supported. Is this causing a conflict i.e. Maya vs Amiga iff? I think it is amusing that Amiga formats are supported, but not Maya. (And I'm not bashing Amiga - I used to own a few of them back in the day!)

Or am I missing something obvious? :shock:
BTW, I'm running El Capitan on a brand new iMac.

Thanks,

Michael Loomis


*updated*

I checked on the PC side and both 8 and 16bit IFF (rendered from Maya SW) won't load into FU8, but they do load in FU7. So BMD still needs to work through the beta for IFF support in the loader.

I don't know of many people still using it but you may either want to switch to another format to render for now, or just wait to see what the future betas hold (whenever that actually happens).
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Michael Loomis

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Re: Fusion 8 MAC, questions

PostFri Dec 04, 2015 8:20 am

Hi, Jeff.

Thanks for the confirmation about Maya iff not loading on the PC side either. Yes, I can render to another format for future projects (already doing that), but I've got a lot of legacy material rendered in Maya iff that I'd rather not have to convert.

Cheers,

Michael

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