Tue Dec 15, 2015 9:27 pm
Sorry. I will try to be clearer.
If I open Modo and make a basic sphere, animate the camera, then export as an Alembic file, I can import that into Fusion without problems. In modo, that sphere is a polygonal mesh made up of quads and tris.
However, I usually get CAD files from the industrial design team (STEP or Parasolid), then convert those to polygonal meshes via plugin. They are not SubD, but raw geometry, verts, faces, and edges, just like the sphere. They were not made in Modo though, but rather converted and imported. The geometry sucks, but it renders cleanly in Modo. If I include one of these mesh items in the alembic export, it will cause Fusion to crash immediately upon import. I can export the same mesh item as an FBX and it imports into Fusion just fine. The camera from the FBX screws up though.
Does that help? I can post the alembic file if it would help.