
- Posts: 3
- Joined: Tue Jan 12, 2016 8:55 am
Michael Blakala wrote:Hi. I found Fusion very good tool for doing my black and white textures for Unreal Engine. If i store 3 separate black and white masks to R G B then i get one file not 3 which is important in games. I try to play with bol node but i still do not know how to use it for this situation. If somebody can share the screen from nodes conection will be great !
{
Tools = ordered() {
Polygon1 = PolylineMask {
DrawMode = "InsertAndModify",
DrawMode2 = "InsertAndModify",
Inputs = {
MaskWidth = Input { Value = 2048, },
MaskHeight = Input { Value = 1152, },
PixelAspect = Input { Value = { 1, 1, }, },
ClippingMode = Input { Value = FuID { "None", }, },
Polyline = Input {
SourceOp = "Polygon1Polyline",
Source = "Value",
},
Polyline2 = Input {
Value = Polyline {
},
Disabled = true,
},
},
ViewInfo = OperatorInfo { Pos = { 480, 154, }, },
},
Polygon1Polyline = BezierSpline {
SplineColor = { Red = 173, Green = 255, Blue = 47, },
NameSet = true,
KeyFrames = {
[0] = { 0, Flags = { Linear = true, LockedY = true, }, Value = Polyline {
Closed = true,
Points = {
{ X = -0.292048931121826, Y = 0.195652171969414, LX = 0.00901839432768589, LY = 0.0961635709427877, RX = -0.0193593877947624, RY = -0.206430079897413, },
{ X = -0.36544343829155, Y = -0.41847825050354, LX = 0.0270175596874805, LY = 0.20385017128777, RX = 0.0642201878912709, RY = -0.0163043512814287, },
{ Linear = true, X = -0.172782868146896, Y = -0.467391312122345, LX = -0.0642201878912709, LY = 0.0163043512814287, RX = 0.0448521894842356, RY = -0.00181159161139225, },
{ Linear = true, X = -0.0382262989878654, Y = -0.472826093435287, LX = -0.0448521894842356, LY = 0.00181159161139225, RX = 0.0764525991529378, RY = 0.050724639840748, },
{ X = 0.191131502389908, Y = -0.320652186870575, LX = 3.91895982425414e-009, LY = -0.0489130564357924, RX = -1.34666801133013e-008, RY = 0.16807941751902, },
{ X = 0.154434248805046, Y = 0.179347828030586, LX = 0.0122324139426607, LY = -0.0489130415346311, RX = -0.024705487577602, RY = 0.0987883949710186, },
{ X = 0.013761468231678, Y = 0.385869562625885, LX = 0.057983646497883, LY = -0.0538666698121401, RX = -0.0611620796246266, RY = 0.00181159506673399, },
{ Linear = true, X = -0.169724777340889, Y = 0.391304343938828, LX = 0.0611620796246266, LY = -0.00181159506673399, RX = 0, RY = 0, },
},
}, },
},
},
ChannelBooleans2 = ChannelBoolean {
Inputs = {
ToRed = Input { Value = 4, },
ToGreen = Input { Value = 3, },
ToBlue = Input { Value = 4, },
ToAlpha = Input { Value = 4, },
Background = Input {
SourceOp = "ChannelBooleans1",
Source = "Output",
},
Foreground = Input {
SourceOp = "Polygon1_1",
Source = "Mask",
},
},
ViewInfo = OperatorInfo { Pos = { 581, 242, }, },
},
ChannelBooleans1 = ChannelBoolean {
Inputs = {
ToRed = Input { Value = 3, },
ToGreen = Input { Value = 15, },
ToBlue = Input { Value = 15, },
ToAlpha = Input { Value = 15, },
Background = Input {
SourceOp = "Background1",
Source = "Output",
},
Foreground = Input {
SourceOp = "Polygon1",
Source = "Mask",
},
},
ViewInfo = OperatorInfo { Pos = { 472, 242, }, },
},
Background1 = Background {
Inputs = {
Width = Input { Value = 2048, },
Height = Input { Value = 1152, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2", }, },
Gradient = Input {
Value = Gradient {
Colors = {
[0] = { 0, 0, 0, 1, },
[1] = { 1, 1, 1, 1, },
},
},
},
},
ViewInfo = OperatorInfo { Pos = { 362, 242, }, },
},
Polygon1_1 = PolylineMask {
DrawMode = "InsertAndModify",
DrawMode2 = "InsertAndModify",
Inputs = {
MaskWidth = Input { Value = 2048, },
MaskHeight = Input { Value = 1152, },
PixelAspect = Input { Value = { 1, 1, }, },
ClippingMode = Input { Value = FuID { "None", }, },
Polyline = Input {
SourceOp = "Polygon1_1Polyline",
Source = "Value",
},
Polyline2 = Input {
Value = Polyline {
},
Disabled = true,
},
},
ViewInfo = OperatorInfo { Pos = { 588, 146, }, },
},
Polygon1_1Polyline = BezierSpline {
SplineColor = { Red = 173, Green = 255, Blue = 47, },
NameSet = true,
KeyFrames = {
[0] = { 0, Flags = { Linear = true, LockedY = true, }, Value = Polyline {
Closed = true,
Points = {
{ X = 0.00152905052954994, Y = 0.217391302404196, LX = 0.00476655040894353, LY = 0.0508259554581301, RX = -0.0159425073719004, RY = -0.169995720186816, },
{ X = -0.160550471930693, Y = -0.211956511373105, LX = 0.0558290283220108, LY = 0.141067284879843, RX = 0.0754332379585134, RY = -0.0507246437280074, },
{ Linear = true, X = 0.0657492419448468, Y = -0.364130442557128, LX = -0.0754332379585134, LY = 0.0507246437280074, RX = 0.0621814455810429, RY = -0.0579710140608359, },
{ Linear = true, X = 0.252293578687976, Y = -0.538043484739635, LX = -0.0621814455810429, LY = 0.0579710140608359, RX = 0.0591233420050278, RY = 0.123188406593106, },
{ X = 0.429663612481651, Y = -0.168478273827097, LX = 4.37516765205454e-009, LY = -0.0546070467363687, RX = -1.17066617094593e-008, RY = 0.146112394789467, },
{ X = 0.356269111190367, Y = 0.25000000194363, LX = 0.0106337070987051, LY = -0.0425203855448444, RX = -0.0103599006977912, RY = 0.041425531828879, },
{ X = 0.279816514103238, Y = 0.244565214799798, LX = 0.0265918172425703, LY = 0.0120042426762315, RX = -0.0642201858330575, RY = -0.0181159424609032, },
{ Linear = true, X = 0.0871559566040652, Y = 0.190217387417088, LX = 0.0642201858330575, LY = 0.0181159424609032, RX = 0, RY = 0, },
},
}, },
},
},
ChannelBooleans3 = ChannelBoolean {
Inputs = {
ToRed = Input { Value = 4, },
ToGreen = Input { Value = 4, },
ToBlue = Input { Value = 3, },
ToAlpha = Input { Value = 4, },
Background = Input {
SourceOp = "ChannelBooleans2",
Source = "Output",
},
Foreground = Input {
SourceOp = "Polygon1_1_1",
Source = "Mask",
},
},
ViewInfo = OperatorInfo { Pos = { 692, 242, }, },
},
Polygon1_1_1 = PolylineMask {
DrawMode = "InsertAndModify",
DrawMode2 = "InsertAndModify",
CtrlWZoom = false,
Inputs = {
MaskWidth = Input { Value = 2048, },
MaskHeight = Input { Value = 1152, },
PixelAspect = Input { Value = { 1, 1, }, },
ClippingMode = Input { Value = FuID { "None", }, },
Polyline = Input {
SourceOp = "Polygon1_1_1Polyline",
Source = "Value",
},
Polyline2 = Input {
Value = Polyline {
},
Disabled = true,
},
},
ViewInfo = OperatorInfo { Pos = { 695, 142, }, },
},
Polygon1_1_1Polyline = BezierSpline {
SplineColor = { Red = 173, Green = 255, Blue = 47, },
NameSet = true,
KeyFrames = {
[0] = { 0, Flags = { Linear = true, LockedY = true, }, Value = Polyline {
Closed = true,
Points = {
{ X = -0.302095556795499, Y = 0.459004650976193, LX = 0.014197508175092, LY = 0.0203701685065449, RX = -0.0474858879745253, RY = -0.0681313599396976, },
{ X = -0.479341338919334, Y = 0.377484469853168, LX = 0.0594481443201847, LY = 0.0248695386263035, RX = 0.0235602225077935, RY = -0.0799417949818762, },
{ Linear = true, X = -0.408660671395954, Y = 0.137659084907539, LX = -0.0235602225077935, LY = 0.0799417949818762, RX = 0.0156208405758042, RY = -0.0735000238847197, },
{ Linear = true, X = -0.361798149668541, Y = -0.0828409867466202, LX = -0.0156208405758042, LY = 0.0735000238847197, RX = 0.0567927960251147, RY = 0.0140086062562679, },
{ X = -0.191419760018949, Y = -0.0408151779321118, LX = -0.0128442064254354, LY = -0.0256925510386571, RX = 0.0343673183618761, RY = 0.0687457092970495, },
{ X = -0.127520855081369, Y = 0.210638679382902, LX = -0.00499814008062426, LY = -0.0279107235644049, RX = 0.00486944340560432, RY = 0.0271920527664286, },
{ X = -0.164770031968802, Y = 0.264915307720868, LX = 0.0153349536534262, LY = -0.014119968092073, RX = -0.034476596844656, RY = 0.0392167734331471, },
{ Linear = true, X = -0.268199822502769, Y = 0.382565628020309, LX = 0.034476596844656, LY = -0.0392167734331471, RX = 0, RY = 0, },
},
}, },
},
},
},
}
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