- Posts: 272
- Joined: Thu Dec 31, 2015 6:27 pm
- Location: Atlanta, GA, USA, Earth
Like many of these kind of discussions, this can really depend on what you're trying to accomplish. Personally, I don't use Fusion for any 3D geometry generation, I'll generate geometry, animation, camera animation etc, in 3D applications and bring that geometry into Fusion. I don't use many of the motion graphics capabilities of Fusion, so maybe someone can comment on using those in Fusion rather than a 3D application.
I use Fusion solely as a compositing application, but use Fusion's 3D capabilities in combination with C4D to accomplish looks and control I can't get in C4D alone. I really like using Fusion's particle system over a 3D's particle system for most scenarios, mostly because of the speed. I'll use projection mapping techniques in Fusion rather than relying solely on 3D to reduce render times for animations. Using the 3D duplication node can be used efficiently like the moGraph tools in C4D.
If there is anything you have in mind specifically, maybe we can try to help decide what tool is best for it, or how to use them in combination.