Thu May 05, 2016 6:14 pm
So obviously there's material distortion when importing FBX/OBJs from external 3D apps.
But for simple textures , like blinn diffuse colors, that import fine into Fusion...WHY CAN'T the bump map works? Even if you don't import a material and add your own native Fusion ones, the diffuse is fine, but the bump maps never show up...even if you replace material the obj file.
Is there a workaround? If I did all the bump maps within the native application would that work?